Stellaris

Stellaris

Extra Ship Components NEXT
Näytetään 1–10 / 96
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Päivitys: 4.10. klo 4.20
tekijältä NHunter

  • Try-fix advanced psionic weapons research-permission trigger.

Päivitys: 22.9. klo 8.57
tekijältä NHunter

  • Update for the new version of Stellaris.
  • Update building icons.

Päivitys: 10.9. klo 8.17
tekijältä NHunter

  • Fix for Korean localisation

Päivitys: 7.9. klo 3.10
tekijältä NHunter

  • Try-fix bioship AI budgeting issues.

Päivitys: 31.8. klo 14.17
tekijältä NHunter

  • Cosmogenesis battlecruiser nanite thought matrix fix.
  • Add Korean localisation by @The Engineer Pop

Päivitys: 31.8. klo 4.33
tekijältä NHunter

  • Update cruiser/battleship/titan reactors to allow different output depending on presence of active NSC3 mod.
  • Retire dedicated NSC3 cruiser/battleship/titan reactors (legacy support).
  • Allow more freedom with M-slot bioship swarmer missiles.
  • Fix a bug with a few thruster costs being missing.
  • Fix cetain bug with FE-specific starbase combat computers and adjust their modifiers.

Päivitys: 22.8. klo 15.08
tekijältä NHunter

  • Update for the new version of the base game.
  • Update aux reactors to give percentage-based boost rather than flat amount of power.
  • Housekeeping with technologies.
  • Remove dummy ship_sizes since they are no longer needed.
  • Replace remaining size_restriction blocks with potential blocks.
  • Fixed a bug that prevented hive FE starbases from equipping their modded combat computers.

Päivitys: 11.7. klo 14.29
tekijältä NHunter

  • Add certain auxiliary components that were previously missing for the bioship empires.
  • Update buildings.
  • Implement alternative technology icons, titles and descriptions for bioship-using empires.
  • Add overwrites for certain vanilla technology icons.
  • Add global ship designs overwrites for the hive FE overwrites. (submod)
  • Some localisation fixes.

Päivitys: 14.6. klo 14.15
tekijältä NHunter

  • Add gravitic weapons for domesticated space fauna and bioships.
  • Buff gravitic torpeodoes slightly as they were a little weaker than other special-weapon-type torpedoes.
  • Adjust technology prerequisites for gravitic torpedoes to allow bioship empires access to them.

Päivitys: 12.6. klo 14.02
tekijältä NHunter

  • Add advanced mandibles.
  • Add nanite weapons for domesticated space fauna and bioships.
  • Adjust technology prerequisites for nanite torpedoes to allow bioship empires access to them.