Stellaris
Extra Ship Components NEXT
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Обновление: 4 окт. в 4:20
от NHunter

  • Try-fix advanced psionic weapons research-permission trigger.

Обновление: 22 септ. в 8:57
от NHunter

  • Update for the new version of Stellaris.
  • Update building icons.

Обновление: 10 септ. в 8:17
от NHunter

  • Fix for Korean localisation

Обновление: 7 септ. в 3:10
от NHunter

  • Try-fix bioship AI budgeting issues.

Обновление: 31 авг. в 14:17
от NHunter

  • Cosmogenesis battlecruiser nanite thought matrix fix.
  • Add Korean localisation by @The Engineer Pop

Обновление: 31 авг. в 4:33
от NHunter

  • Update cruiser/battleship/titan reactors to allow different output depending on presence of active NSC3 mod.
  • Retire dedicated NSC3 cruiser/battleship/titan reactors (legacy support).
  • Allow more freedom with M-slot bioship swarmer missiles.
  • Fix a bug with a few thruster costs being missing.
  • Fix cetain bug with FE-specific starbase combat computers and adjust their modifiers.

Обновление: 22 авг. в 15:08
от NHunter

  • Update for the new version of the base game.
  • Update aux reactors to give percentage-based boost rather than flat amount of power.
  • Housekeeping with technologies.
  • Remove dummy ship_sizes since they are no longer needed.
  • Replace remaining size_restriction blocks with potential blocks.
  • Fixed a bug that prevented hive FE starbases from equipping their modded combat computers.

Обновление: 11 юли в 14:29
от NHunter

  • Add certain auxiliary components that were previously missing for the bioship empires.
  • Update buildings.
  • Implement alternative technology icons, titles and descriptions for bioship-using empires.
  • Add overwrites for certain vanilla technology icons.
  • Add global ship designs overwrites for the hive FE overwrites. (submod)
  • Some localisation fixes.

Обновление: 14 юни в 14:15
от NHunter

  • Add gravitic weapons for domesticated space fauna and bioships.
  • Buff gravitic torpeodoes slightly as they were a little weaker than other special-weapon-type torpedoes.
  • Adjust technology prerequisites for gravitic torpedoes to allow bioship empires access to them.

Обновление: 12 юни в 14:02
от NHunter

  • Add advanced mandibles.
  • Add nanite weapons for domesticated space fauna and bioships.
  • Adjust technology prerequisites for nanite torpedoes to allow bioship empires access to them.