Garry's Mod
[SCP] Enhanced SCP-096
Mostrando 1-10 de 11 aportaciones
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Actualización: 19 JUN 2024 a las 9:02
por Guthen

Add a warning for new version (server & admins only)

Actualización: 11 JUL 2022 a las 13:28

- [added] Detection Angle in the Configuration (contribution[github.com] from @Zekirax[github.com])

Actualización: 20 JUN 2022 a las 9:08

+ ADD : Configurable & Optional Attraction to SCP-096's face when near enough to him
+ ADD : Optional clientside Trigger Detection Method
+ ADD : Optional Stop Trigger Sound to prevent an abrupt stop in the trigger sound (specially the one from SCP:CB)
+ UPDATE : Viewmodel's Attack animation now play even when no target has been hit
+ FIX : Windows blocking Detection to SCP-096s
+ FIX : Error with timers while Enraging an invalid SCP-096 (e.g.: disconnected)

Actualización: 10 ABR 2022 a las 14:33

Implement Team Saving changes of **guthscpbase** (see #3[github.com])

Actualización: 15 MAR 2022 a las 10:10

Add Ultimate gMedic Compatibility, SCP-096 will now unrage when killing all his targets

Actualización: 2 NOV 2021 a las 11:04

- Fix errors when SCP-096 directly disconnect; SCPs cache is more reliable

Actualización: 2 NOV 2021 a las 0:50

- Fix SCP-096 players not being considered as SCP-096 (preventing enraging, etc.)

Actualización: 1 NOV 2021 a las 10:47

- SCP-096 instances are now recognized in the code with the weapon instead of the team. Now fully compatible with Sandbox

Actualización: 31 OCT 2021 a las 15:10

- Added Debug Prints
- Fix unstoppable sounds on team switching

Actualización: 31 OCT 2021 a las 8:12

─ Fix no animation with this Player Model
─ Fix weapon switch and anim when SCP-096 unrage