Garry's Mod
[SCP] Enhanced SCP-096
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Aggiornamento: 19 giu 2024, 9:02

Add a warning for new version (server & admins only)

Aggiornamento: 11 lug 2022, 13:28

- [added] Detection Angle in the Configuration (contribution[github.com] from @Zekirax[github.com])

Aggiornamento: 20 giu 2022, 9:08

+ ADD : Configurable & Optional Attraction to SCP-096's face when near enough to him
+ ADD : Optional clientside Trigger Detection Method
+ ADD : Optional Stop Trigger Sound to prevent an abrupt stop in the trigger sound (specially the one from SCP:CB)
+ UPDATE : Viewmodel's Attack animation now play even when no target has been hit
+ FIX : Windows blocking Detection to SCP-096s
+ FIX : Error with timers while Enraging an invalid SCP-096 (e.g.: disconnected)

Aggiornamento: 10 apr 2022, 14:33

Implement Team Saving changes of **guthscpbase** (see #3[github.com])

Aggiornamento: 15 mar 2022, 10:10

Add Ultimate gMedic Compatibility, SCP-096 will now unrage when killing all his targets

Aggiornamento: 2 nov 2021, 11:04

- Fix errors when SCP-096 directly disconnect; SCPs cache is more reliable

Aggiornamento: 2 nov 2021, 0:50

- Fix SCP-096 players not being considered as SCP-096 (preventing enraging, etc.)

Aggiornamento: 1 nov 2021, 10:47

- SCP-096 instances are now recognized in the code with the weapon instead of the team. Now fully compatible with Sandbox

Aggiornamento: 31 ott 2021, 15:10

- Added Debug Prints
- Fix unstoppable sounds on team switching

Aggiornamento: 31 ott 2021, 8:12

─ Fix no animation with this Player Model
─ Fix weapon switch and anim when SCP-096 unrage