Garry's Mod

Garry's Mod

[SCP] Enhanced SCP-096
Ergebnisse 1–10 von 11
< 1  2 >
Update: 19. Jun. 2024 um 9:02
von Guthen

Add a warning for new version (server & admins only)

Update: 11. Jul. 2022 um 13:28

- [added] Detection Angle in the Configuration (contribution[github.com] from @Zekirax[github.com])

Update: 20. Jun. 2022 um 9:08

+ ADD : Configurable & Optional Attraction to SCP-096's face when near enough to him
+ ADD : Optional clientside Trigger Detection Method
+ ADD : Optional Stop Trigger Sound to prevent an abrupt stop in the trigger sound (specially the one from SCP:CB)
+ UPDATE : Viewmodel's Attack animation now play even when no target has been hit
+ FIX : Windows blocking Detection to SCP-096s
+ FIX : Error with timers while Enraging an invalid SCP-096 (e.g.: disconnected)

Update: 10. Apr. 2022 um 14:33

Implement Team Saving changes of **guthscpbase** (see #3[github.com])

Update: 15. Mrz. 2022 um 10:10

Add Ultimate gMedic Compatibility, SCP-096 will now unrage when killing all his targets

Update: 2. Nov. 2021 um 11:04

- Fix errors when SCP-096 directly disconnect; SCPs cache is more reliable

Update: 2. Nov. 2021 um 0:50

- Fix SCP-096 players not being considered as SCP-096 (preventing enraging, etc.)

Update: 1. Nov. 2021 um 10:47

- SCP-096 instances are now recognized in the code with the weapon instead of the team. Now fully compatible with Sandbox

Update: 31. Okt. 2021 um 15:10

- Added Debug Prints
- Fix unstoppable sounds on team switching

Update: 31. Okt. 2021 um 8:12

─ Fix no animation with this Player Model
─ Fix weapon switch and anim when SCP-096 unrage