Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - The Calm and The Storm
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更新于:3 月 4 日 下午 12:02
作者:Tark

Naval Update:

- Ships now cost 20% less in general, but take 20% more time to build, hopefully reducing their strain on the economy while still keeping them as an aspect that needs to be planned properly
- Artillery and melee infantry now deal additional damage against ships
- Docks, Anchorages and Shipyards have less HP
- Fireships deal less damage, but are cheaper and have a much larger explosion radius. Use them to weaken large fleets or take out priority targets.

更新于:2024 年 8 月 18 日 下午 12:34
作者:Tark

Fixed AI missile silo building behaviour
Reduced all collision sizes of units to 1 in order to lower the demand of the pathfinding of later armies on performance

更新于:2024 年 3 月 27 日 上午 1:57
作者:Tark

Changes:
- Fort range boost for romans is reduced by 1 in order to still allow proper sieging even with all range upgrades applied

Fixes:
- Removed leftovers of splash damage values from AA turrets as it would heal (and overheal) helicopters instead of damaging them

更新于:2024 年 2 月 28 日 上午 12:54
作者:Tark

更新于:2024 年 2 月 28 日 上午 12:21
作者:Tark

Changes:
- Red Fort now is able to hit artillery of the Gunpowder and Enlightement ages if the player has researched all fortress range upgrades available and added a general to it, making it extremely hard to destroy and giving the option to really secure a specific area

Fixes:
- Fort ranges have partly been reduced so the British can't directly shoot at artillery with their forts anymore

更新于:2024 年 2 月 6 日 上午 1:51
作者:Tark

Changes:
- Caravan costs massively reduced in order to go along with the new caravan income calculation from the script

Fixes:
- Fixed the Taj Mahal caravan bug where it reduces the max amount of caravans by 1, in the hopes that it is multiplayer compatible when both players have it

更新于:2024 年 1 月 7 日 下午 1:40
作者:Tark

Changes:
- You can now build 7 addtional farms per city level to balance out the high demand of food and make upgrading cities more viable as alternative to building new cities
- Light cavalry is cheaper
- Statue of Liberty doesn't entirely remove attrition anymore but still reduces it a lot
- Fortresses and Redoubts have slightly changed firing behaviour to simulate having splash damage
- All buildings take twice as long to build and building HP scales a bit differently to make the HP and construction time upgrade in the lumbermill more valuable

Fixes:
- Removed bugged splash damage from some defensive buildings that lead to units being healed instead of damaged
- Changed the amount of farms in city descriptions to the correct amount per city level
- Future units are now properly integrated into formations instead of spreading out infantry way too much

更新于:2023 年 11 月 7 日 上午 6:49
作者:Tark

Fixes:
- CtW Free Nations now properly research technology like all other nations
- "Allies at war" messages can no longer be simply ignored by pressing ESC or enter
- Territory and nation information when hovering an army over enemy territory no longer randomly stops working while in the middle of a campaign

更新于:2023 年 10 月 3 日 下午 1:40

Fixes:
- Buying an army in CtW doesn't cost double the amount of tribute anymore
- Free States/Americans in CtW aren't considered when trying to call allies into your wars anymore
- When allies in CtW ask for your help regarding war you will always be told which nations they also have started a war with for which they have not asked for your help with yet

更新于:2023 年 8 月 28 日 下午 3:51