RimWorld
Clean Pathfinding 2
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Actualización: 30 MAR 2023 a las 20:47

v2.0.41
- The mod option UI has been completely redone and is less of an eyesore, adopting the style of some of my newer mods. (I meant to do this with the big v2.0 launch, but was too busy with other things at the time.)
- The tuning tab now includes a checkbox of convenience to return things to vanilla pathing behavior, generally for the purpose of comparative testing.

Actualización: 27 MAR 2023 a las 18:48

v2.0.40
- There is now a "safety checker" that runs on game startup. This will check for mods with a soft incompatibility - (currently Misc Robots, V.O.I.D., and Biomes Islands). If any are detected, the road attraction feature will be suspended. This should help with anyone encountering the infamous "node overflow" blowup.

(Technical note: The authors of these mods would need to allow their custom pathfinding to consider the existence of negative-cost terrain and run a sanity check to clamp the value to 0 accordingly.)

Actualización: 23 MAR 2023 a las 16:38

v2.0.39
- Road attraction now applies to bridges, including dynamically generated bridges from other mods.
- Friendly mechs (or "tool user intelligence", for that matter), now respect your pathing rules.
- Various misc performance optimizations and improved transpiler patching for game startup impact.
- For powerusers who were curious to try out the debugging tools to flash the red cells, this feature is no longer a lag-bomb.
- Extra logging if devmode is enabled during game startup to show you which terrains are considered roads, for the purpose of the road attraction feature.

Actualización: 19 MAR 2023 a las 14:47

Provides door type explanation in the tooltip. Meant to do that sooner, thanks for the reminder!

Actualización: 7 MAR 2023 a las 22:29

Small XML patch change.

Actualización: 7 MAR 2023 a las 9:18

v2.0.38
- Pushed v2 over to the main branch here.

Actualización: 7 MAR 2023 a las 9:09

[Auto-generated text]: Update on 3/7/2023 9:09:52 AM.

Actualización: 3 NOV 2022 a las 22:14

Update to the transpiler to align with new 1.4 variable array. Pathing calculations have quietly been subtly wrong before, should be right now though.

Actualización: 11 OCT 2022 a las 17:05

1.4 support

Actualización: 18 DIC 2021 a las 5:22

Just a small update to improve error logging, should it prove useful in the future.