全面战争:战锤2

全面战争:战锤2

Expanded Roster - Ogre Kingdoms
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更新于:2021 年 9 月 18 日 上午 2:52

- Slaughtermaster: added effects for WoM costs, cooldown & miscast base chance to magic skills
- Spell "The Maw" is now a vortex spell (pit of shades, but non-stationary)
- Skill "Barding & Harness": replaced MD buff with attribute "Ogre Charge" for cav rank7; WS -2%
- Leadbelchers flaming shot: damage +1
- added goblin archers to custom battle roster

更新于:2021 年 8 月 25 日 上午 2:37

Small update: added basic support for MCT to allow adjustment of the following settings:
- spawn chance of ogre lords for AI
- spawn chance of ogre mutiny army when bankrupt

更新于:2021 年 8 月 22 日 上午 10:04

Ironguts:
- new helmet for officer by Fröb
- added knee pads

- added feral mammoth & goblins to custom battle unit roster
- included amazons in script

更新于:2021 年 8 月 22 日 上午 4:36

- small changes to the script for OvN compatibility

更新于:2021 年 8 月 22 日 上午 3:47

Leadbelchers:
- scatter shot: spread -1; calibration distance +20
- shrapnel shot: bonus dmg vs infantry +1; muzzle velocity -20; projectile count -1

Ironguts: upkeep +10

- small changes to the script for OvN compatibility

更新于:2021 年 8 月 18 日 上午 11:00

Leadbelchers:
- cannon shot: can now damage buildings; AP dmg -10; calibration area +2.5; calibration distance -50
- scatter shot & shrapnel shot: calibration distance +10

- added skill point dumps to both lords
- modded ogre units disappearing from recruitment pool should be fixed now, but they will disappear once for ongoing campaigns. If you already had (modded) units in the pool, you can load the previous version of the mod, recruit the units and then update to the newest version. URL to the previous version is in the mod description. Sorry for the inconvenience.

更新于:2021 年 8 月 16 日 下午 3:34

- Sabretusk Pack: armour -5; CB -2; costs -25
- Leadbelchers: re-imported assets and melee weapon stats; spread -1 for scattershot (flaming attacks)
- Ironguts: melee attack interval +0.2

更新于:2021 年 8 月 16 日 上午 10:41