Sid Meier's Civilization VI

Sid Meier's Civilization VI

Odo's Extended Harvest
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更新于:2024 年 3 月 12 日 下午 1:47
作者:Odo

更新于:2024 年 3 月 12 日 下午 1:03
作者:Odo

更新于:2024 年 3 月 12 日 上午 9:24
作者:Odo

更新于:2024 年 3 月 12 日 上午 9:08
作者:Odo

更新于:2024 年 3 月 11 日 下午 8:47
作者:Odo

Version 6

- Added support for Ley Lines. Ley Lines can be harvested for rewards as if their tile had yields of 1 faith, 1 science, and 1 culture.

更新于:2022 年 8 月 27 日 上午 9:07

Fixed issue where mod actions were enabled when non-standard rule sets were applied, resulting in scenarios failing to launch.

更新于:2022 年 8 月 6 日 下午 6:36

- Resources that are improved by Quarries (e.g. Gypsum and Marble) now require the Masonry technology to be harvested. This makes them consistent with Stone.

- Altered the description text for relevant technologies to reflect the resources that they allow to be harvested.

更新于:2022 年 7 月 28 日 下午 9:57

Edited description text.

更新于:2022 年 7 月 28 日 下午 9:50

Fixed bug where strategic resources and artifacts could be seen by a builder before they are revealed.

Enforced mod applicability to only standard rule sets - no scenarios.

Fixed mod compatibility with Base Game and Rise & Fall expansion. There was a conflict with special logic involving Oil.

Fixed incompatibility issue with Sukritact’s Oceans July 19, 2022 update. That update added Dyes as a resource found in water tiles, which broke this mod. The fix involved adding logic to make the mod more robust to other mods creating a resource that is found on both land and sea.

Added compatibility with Stop Moving the Skip Turn Button!.

Added preview image (creator: Wiggly Squid).

更新于:2021 年 9 月 19 日 下午 7:52

Fixed issue where the database would fail to update properly if Monopolies and Corporations mode was enabled.