Sid Meier's Civilization VI

Sid Meier's Civilization VI

41 个评价
Odo's Extended Harvest
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
18.965 KB
2021 年 8 月 15 日 下午 4:49
2024 年 3 月 12 日 下午 1:47
11 项改动说明 ( 查看 )

订阅以下载
Odo's Extended Harvest

描述
Allows builders to harvest strategic resources, luxury resources, artifacts, and ley lines. Developed with an eye toward compatibility with other mods that add new resources.

Are Horses blocking that tile where you had planned to put your Campus? Would getting rid of that Sugar allow you to place critical infrastructure such as a Dam? Did that spot reserved for the Amundsen-Scott Research Station get taken when Oil was discovered? Never fear! With this mod, you don't have to worry about your carefully laid plans getting ruined by unforeseeable randomness.

Strategic resources, luxury resources, artifacts, and ley lines in territory you control can be harvested by using a builder charge. In addition, districts may be placed directly on strategic resources, luxury resources, artifacts, and ley lines. This process removes the resource in the same way that terrain features (like Woods) or bonus resources (like Wheat) are removed.

Harvesting provides lump sum yields that have the same base amount as harvesting bonus resources and terrain (for food, production, and gold) or pillaging districts (for science, culture, and faith). The amount is proportional to the per-turn yields that the resource adds to the tile. For example, Horses give 1 food and 1 production to a tile, so harvesting horses provides a bit of both food and production. Diamonds add 3 gold to a tile, so harvesting diamonds provides a large amount of gold.

Artifact lump sums are calculated as if they provided 1 culture to a tile.

Ley lines are calculated as if they provided 1 each of faith, science, and culture.

Applies to standard rule sets - Base Game, Rise & Fall, and Gathering Storm. Developed with an eye toward other mods that add custom resources, and verified compatibility with Sukritact's Resources (July 2, 2021) and Sukritact's Oceans (July 19, 2022). Also compatible with Stop Moving the Skip Turn Button! (Nov 30, 2021), but may not work with other mods that modify the UnitPanel UI.

Preview image created by Wiggly Squid.

Version 6
12 条留言
Puddings 8 月 6 日 下午 8:08 
Not working for me
Kab 4 月 25 日 上午 7:41 
Best harvester mod - works in multiplayer with a litany of other mods
se brechar é aço toda vida 2024 年 5 月 17 日 下午 11:27 
Can you upload the mod outside of steam so people that play on Epic can download it?
野的一匹 2024 年 3 月 13 日 上午 12:31 
Thank you, it can now continue running.
Odo  [作者] 2024 年 3 月 12 日 上午 9:41 
Thanks for the heads up. I've re-uploaded to the Steam workshop, and everything checks out fine on my end. Please give it another go. I definitely do not want it broken, so let me know if it still is not working.
野的一匹 2024 年 3 月 12 日 上午 7:26 
After the update, it no longer works
Odo  [作者] 2024 年 3 月 11 日 下午 9:29 
Hey KGB, thanks for calling out ley lines not being handled! I submitted a new version that fixes this issue.

Ley lines slipped through the original mod rules because they do not inherently provide a tile yield like other resources. Unlike artifacts, I overlooked that ley lines are considered a "resource".

I put some thought into what kind of rewards should be given for harvesting them. I considered giving yields based on adjacent districts and also based on great people yields for ley lines. Alas, neither is possible because the necessary hooks in the game scripts do not exist.

I also considered giving yields of food, production, gold, faith, science, and culture. However, in the end I opted to go with just faith, science, and culture. I think that makes the ley lines fairly fun and unique to harvest without being too powerful (and of course the main benefit is being able to free up the tile). If anyone thinks it needs better balancing, I'm open to feedback!

Hope you enjoy!
Milian 2024 年 3 月 8 日 下午 9:27 
Doesn't work with ley lines
jermapilled 2023 年 3 月 7 日 下午 5:23 
Good mod.
Chrissant 2022 年 10 月 28 日 下午 11:41 
Understood. Thanks for the clarification Odo. Great job on the mod!