Stellaris
Expanded Espionage and Diplomacy
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Actualización: 30 MAR 2023 a las 11:03

Actualización: 30 MAR 2023 a las 10:29

Actualización: 29 MAR 2023 a las 16:35

Actualización: 28 MAR 2023 a las 15:06

1.2.2
Additions:
- Moved Dead God primitive events from Expanded Events
- Re-added ai spynetwork files (hopefully won't cause as much lag this time)

Tweaks:
- Plague less likely to kill primitive pops if you are providing aid

Bug Fixes:
- Fixed forming federation still requiring diplomacy traditions (for real, this time)

Actualización: 27 MAR 2023 a las 10:53

Actualización: 26 MAR 2023 a las 9:52

Actualización: 25 MAR 2023 a las 13:22

1.2.1
Bug Fixes:
- Mediating cold war primitives will put you in breach of the Non-Interference Act
- Fixed flags for angered factions
- Fixed forming federation still requiring diplomacy traditions

Actualización: 23 MAR 2023 a las 21:11

Actualización: 23 MAR 2023 a las 13:04

Actualización: 23 MAR 2023 a las 11:24

1.2.0
Updated for 3.7
Additions:
- Federations are now unlocked by any tradition that unlocks a federation type.
- The Federation tradition now unlocks the Galactic Union federation type, and gives +25% cohesion from envoys, and -25% cohesion penalty from new members.
- Galactic Union is always available to Xenophiles, Egalitarians, Diplomatic Corps, and Rogue Servitors.
- Indigenous Protection Protocols now also gives +1 Envoys
- Market Expropriation, if you have a smooth exit, you can spend an asset to remove two branch offices.
- Pre-FTL Operations are cheaper with certain ethics or civics
- Primitives move through earlier stages more slowly (especially stone and bronze age)
- New primitive events
- Primitive worlds get random names again
- Instead of immediate nuclear annihilation, Primitives will start a hidden cold war situation that you can influence
- Primitive Insight techs give a small amount of monthly influence

Tweaks:
- Influence operation can promote the target empire's non-fanatical ethics
- Food and Consumer Goods deficits increases emigration push on your colonies
- Gestalts can build the second level of embassies

Bug Fixes:
- Fear in the Dark and Solar Punk primitives will no longer nuke themselves

Removal:
- AI will no longer care if a resolution helps or hurts their rival (hopefully this will help performance)
- Indigenous Protection Protocols will no longer ban infiltrating primitives
- Galactic Biodiversity Preservation Initiative no longer bans indoctrinating primitives