Garry's Mod
[VJ] Cry of Fear Resurgence
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Aggiornamento: 8 nov, 8:35

Patch Notes:

  • Added missing NPC models for NPCs that check for types
  • Updated all Custom Expansion file paths to the updated ones
  • Updated all Custom Expansion support code
  • Updated Carcass's range attack animation to have ACT_RANGE_ATTACK1 activity
  • Updated Screamer's range attack animations to not have loop applied
  • Fixed Joe Biden cube using incorrect sound path

Aggiornamento: 7 nov, 14:01

Minor Patch:

  • Updated Hellhound model to not have skins
  • Fixed certain Ghost animation events

Aggiornamento: 7 nov, 10:33

Minor Patch:

  • Fixed Hellhound (Clsssic) not using closed eye skin on death
  • Made it so Hellhound plays get up animation on alert when sleeping

Aggiornamento: 6 nov, 19:58

Minor Patch:

  • Fixed Police Officer using incorrect model path for syringe

Aggiornamento: 6 nov, 18:15

Minor Patch:

  • Updated melee trace check for all NPCs that have a melee attack to avoid missing attacks from certain animations
  • Updated parts of Hellhound code, now the AoM:DC Hellhound uses the sleeping system as AoM:C Hellhound
  • Removed unnecessary melee angle variables

Aggiornamento: 5 nov, 10:30

Minor Patch:

  • Fixed Spawners having incorrect class names for Slower Ten & Twitcher (Dark Assistance)

Aggiornamento: 5 nov, 9:18

Minor Patch:

  • Fixed Book SImon (Manhunt) not hitting targets with one of the melee animations

Aggiornamento: 5 nov, 8:15

Minor Patch:

  • Added correct HP & DMG stats to Twitcher 2 & 3

Aggiornamento: 5 nov, 7:50

Patch Notes:

  • Added option to toggle AoM & CoF enemies being hostile to each other
  • Updated Addiction's next range attack code
  • Updated Spitter (Classic) melee attack code
  • Removed CLASS_AOM_DC check from Map Spawners
  • Updated Screamer (Classic)'s VMTs

Aggiornamento: 4 nov, 19:59

Minor Patch:

  • Updated human animations' movement to be more smooth