Starbound

Starbound

Maple32
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更新于:2023 年 7 月 20 日 上午 1:59

Fixed some typos.

Rocksaw and the Nuu sword swooshes are now vivatin colored.

New underwear/hair accessory colors added.

Brightened the hairband thing on hx14, hx9, hx6, hf1, hf3.

Nuu crate tooltips increased in size.

Shrunk some Nuu armor descriptions to fit in the text box.

Green "stalactite" scope eyepiece thing is now a consistent color.

Removed cooking tag from Nuu stove so now chefs won't spawn unless other cooking furniture is in the room. It also has had a slight change to its sprite.

Added "stability" augment that punishes running and gunning and rewards crouching while attacking. Like the other added augments, it can only be found on verdurous planets for no particular reason.

The landing pad thing in certain Nuu dungeons only generates once now.

Glutt tenants now have unique dialog for payment and stuff.

更新于:2023 年 6 月 12 日 上午 6:14

Changed Glutt head sprites, skin colors.
Added Glutt head patterns.
Glutt head patterns are now restricted to skin colors.
Added some new rooms to the superstructure dungeon.
Some stuff you won't see in the back involving an unfinished mission.
Commlinks are no longer permanent, like how anomalies are.
Glutt emotes changed.
Glutt species select buttons changed.
Thrashed biomes should no longer generate as a subbiome on oceanic planets.
Magnetin flavor text has been rewritten and no longer overfills its box.
Glutt villagers now have dialog for when they are attacked.
Minidrone disguise drop was way too frequent so I changed it.
Glutt female body sprite changed.
Some more of the space encounters containers are now filled with stuff instead being empty.
changed "shorthuts" dungeon a miniscule amount
Formerly unused "shorthuts" dungeon can now spawn in the subsurface of haze planets. Not much is going on there though the only inhabitants are some wheat plants.
Altered the Nuu farms dungeon.
Added a new entirely cosmetic armor set.
Replaced some of the space villagers on orbital relics and orbital homesteads with a variant wearing rattier clothing.

更新于:2023 年 5 月 22 日 上午 8:16

Changed Nuu flag description
Fixed human ward decorative object
Glutt flag now craftable (stupid mistake)
Added cavalry mech legs to autounlocked recipes for Nuu (stupid mistake X2)
Removed discoloration on complete sporgus stat and rapid injection sporgus stat
Fixed a certain mech sprite so that the light doesn't look weird when entering/exiting
Created ice themed pots to replace capsules in certain biomes
Created mossy stone pots to replace capsules in certain biomes
Glutt male body sprite is no longer just the human one.
Fixed death screen locker fragment
NPCs now can't contract leech sprouts and malicious biotes, but npcs who got them before the update will still have them
updated Nuu incendiary grenade sprite
added arc grenade
added shockwave grenade
Changed how forked lightning works to make the arc grenade balanced.
Changed the lightning trap to fit the previous change.
incendiary grenades description has been changed because "A grenade" was boring.
incendiary grenades now produce less flames than molotov. Secondary bomb has been removed and replaced with three small fire ones that pop out.
fixed pelletfern berries being an OP food item.
volatile powder cost lowered for incendiary grenade.

更新于:2023 年 4 月 20 日 下午 4:46

NOTHIN' LIKE A LITTLE ALCOHOL TO GREASE THE WHEELS OF MOB MENTALITY! RIGHT BOYS?!

Added panic augment.

Changed Pelagic Subterrane parallax.

Changed tea sprites.

Slight bounty dialog changes.

Changed slurry shafts parallax.

Added gliding when nuu are falling, empty handed, and running. I'm not sure about this, so if you guys think this is annoying or something tell me.

Removed "permanent_wartime_economy" hairstyle. It was originally meant as a joke but I was too lazy and forgot to remove it afterwards.

Some underground biomes now have decorative pots instead of protectorate capsules, I hope it makes them look nicer for you.

Bioindustrial terrain generation changed a bit to fix a problem with dungeon generation, one which has been around for far too long.

Tall islands terrain generation split into cave tall islands and normal tall islands. Cave tall islands is slightly different. Also lowered island depth for both to I hope prevent the issue where trees or hylotl houses very rarely generate on the seafloor.

Fixed idiot pangolin helmet generation bug.

For some stupid reason a few microdungeons were left disabled and I forgot to turn them back on. So long have they been off I completely forgot they existed until now.

Disabled patches that add "ore seams" and certain nuu microdungeons to vanilla biomes.

Added snow biome microdungeons to Gelid Grotto biome.

Changed nuu guard equipment and cosmetic armors.

Changed bioindustrial threat range from 3-4 to 4-4.

Shredroot growth time raised from 100-150 to 200-250 units per stage.

Pelletfern growth time reduced from 570-630 to 470-530 units per stage.

Changed spelling mistake in a codex, though this is cold comfort because all the codices are still bad and out of date.

Extended the tooltip for some items that overflowed before.

Shortened the item description for dormant biotes.

更新于:2023 年 2 月 15 日 上午 1:24

Thrashed bounties now should generate in oceanic type dungeons.

Removed concrete recipe overwrite, now it just has a separate recipe.

Altered stomper augment to work the way I originally intended.

Added pet aggression collar that will turn your pet hostile, for if you want to defend your loot room or something.

Added alternate versions of Cogwalathyr Punji magnet gun.

Changed how gloom shrooms grow in the wild.

Fixed rogue biotes logspam error caused by a stupid oversight.

Made effluvium crystal recipes cheaper.

Space encounter songs changed.

更新于:2023 年 1 月 7 日 上午 1:17

Nuu grappling hook resprite, changed and added SFX as well.

Changed ABMG machine gun airburst bullets to work slightly differently.

Shuffled around dungeon generation on M32 planets and M32 dungeons on vanilla planets.

You can now unlock fireproof padding by picking up nanosilk.

Some of the dialogs have been changed.

Changed monsters generated in curious crags subbiome.

更新于:2022 年 12 月 16 日 下午 3:27

Added recoil to Gklgl Krgnk-21FR.
Changed nuu computer and nuu ceiling monitor to be a little bit less irritating to the eye.
Fixed a tiny mistake in the refinery bed sprites.
Changed the refinery console sprites a tiny bit.
Changed refinery console SFX.
Added refinery desktop monitor.
Added Pressurized Mask cosmetic hat given as a tenant gift by refinery tenants.
Added Mini-Drone Disguise cosmetic hat dropped rarely from killing MiniKnog mini-drones.
Finally fixed the ugliness in Nuu arm sprites.

更新于:2022 年 12 月 10 日 上午 2:27

Added sound effects to the big drill thing.

Fixed off animation for big drill thing.

Sped up sporgus shroom growth rate to be more bearable.

Gklgl Krgnk-21FR (Glutt heavy sniper) now slightly damages players when fired due to the kick. Glutt players are immune to this.

Added refinery themed siren + rotating light.

Added 2 new normal lights in the refinery furniture set.

Added a decorative vent to the refinery furniture set.

Added a ceiling drawstring chain switch thing.

Removed non-purchaseable dye remover from Glutt merchant pools.

更新于:2022 年 12 月 7 日 上午 3:04

Changed sporgus monsters to plant sporgus shrooms.
Sporgus samples can be made into certain medicinal items.
The sporgus stims result in being able to launch sporgus spores when hit by monsters, a better version of thorns. There is a permanent and nonpermanent version.
Added soulspark flares, cooler and brighter flares than the boring red ones.
Nerfed Glutt sniper rifle and heavy sniper rifle somewhat
Glutt sniper rifle and heavy sniper rifle are now exactly 10x rarer in their treasurepool.
Cabinets in Glutt tents no longer generate up to 3 items, it is 2 now. This also makes the rifles harder to get.
Nerfed Uukabinko Type 4-ESR somewhat and lowered treasure generation rate from 0.05 to 0.03
Refinery and brutalist themed pet tethers now exist and can be unlocked the same way as the rest of their sets.

更新于:2022 年 11 月 22 日 下午 7:29

fixed beast bow recipe by replacing "monster claw" (a beta item) with "sharpened claw" (the item now)
fixed some codex typos
Added a new graffiti
rocksaw now held over shoulder when idle
other rocksaw changes
beepbot and variants have been changed, they are now a bit more difficult to defeat
changed headhunter bee and variant swarm spawn rate and size. Also changed how they make sound to help with the earblasting they used to do.
changes to surface objects and dungeons of bioindustrial biomes
changed bioindustrial terrain generation
Crop shipper now works with M32 farming items
donations box and salvage bin objects are now obtainable without cheats, crafted at upgraded farming table.
Fireproof padding can now also be crafted at spinning wheel to avoid confusion related to EPP crafting
Stomper Augment can now be found in certain verdurous microdungeon crates. It provides benefeits for players who use meelee weapons in midair.
Removed block drops from the tunnelling drill because people liked it better before I added them.
Noosefruits now stack to 3