Starbound

Starbound

Maple32
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Opdatering: 4. okt. kl. 22:13

Lowered crafting cost of soulspark flares and made new red variant craftable.

Added cosmetic flashlight in teeth item that is unobtainable without commands, it may be used by an NPC in the future.

Also added another cosmetic flaslight that goes behind the ear, same story as above: you can't have it without spawning it in.

Opdatering: 3. okt. kl. 23:56

Attempted more FPS improvements on haze planets by reducing particle count. Still is bad because of the healing water lighting issue though.

Changed honey descriptions to mention headhunter bees and not unknown insects

Added unobtainable red variant of soulspark flare.

Xenon packs and such now take EPP augments.

New radiation and air tank augments so you can slot them into a Xenon pack, and actually use these packs.

other stuff

Opdatering: 1. okt. kl. 18:27

Gave verdinoct bars longer tooltips

Fake moon description human description changed, and the sprite is now 4 pixels lower

Halloween mode activated

Opdatering: 28. sep. kl. 3:30

Added 2 deadbeat mech bodies

Added a new mech coloration.

Renamed "Cool Day" weather to less confusing "Mild Weather"

Opdatering: 13. aug. kl. 0:46

Another attempt at fixing performance issues on haze planets.

Added image for tech window for deadbeats

Disease medications now craftable: blueprint unlocked after picking up xenopathogens #8 codex

Probably something else I forgot I did, like delete an unused old sprite or something IDK

Opdatering: 17. juni kl. 15:29

When broken by hand, explosive barrels will drop some volatol

Expanded Starchblock no longer appears in mains at the cooking table

Rebalanced goju and knocker, by increasing energy gain for goju and increasing cooldown time for knocker

Made DBAT rockets last 4 seconds instead of 3

Knocker now is crafted with volatol instead of oil

"Liquid Volatol" changed to just "Volatol"

Beverages in M32 now restore a small amount of the hunger bar.

changed a 4 to a - in a patch because for some reason I put a 4 there? (I have no clue why I did that.)

Deadbeats rescued in quests will no longer be naked because I set some clothes for deadbeat villagers, rather than just scroungers. They still have nothing to say though.

Added some extra stuff to certain scorched microdungeon boxes

other stuff

Opdatering: 12. juni kl. 21:38

Deleted some unused stuff

Fixed an issue with certain npcs empty inventory slots

Slightly changed throwable mugs

Hylotl tower dungeon and pirate flagship now have items in the boxes

New deadbeat bunker, this one actually populated so you can meet the previously unused npcs from an "old guard" deadbeat faction. (Read the lore codices from before to maybe get an idea of what they're about)

Added new dialog lines to deadbeat scroungers and some of the added deadbeat NPCs I added in a previous update.

Changed default color of ragged jumpsuit set

Added some objects including a deadbeat themed mech launch pad that does not glow, and another object that is currently not used but will be on scorched planets if it does get used.

Restructured and slightly modified some deadbeat related armors

Lowered size glitch species patch from 529 bytes to 397 bytes, as well as doing the same procedure to the avian species patch

Made a gimmicky armor set for deadbeats, and also 2 craftable weapons.

Made a custom ship for deadbeats, it can be modified since it's block based.

Added 2 deadbeat themed food/medical items that deadbeats can craft by default and give them buffs. They are both toxic to non-hominids (all species except humans and deadbeats). You can declare your species to be hominid by adding the "m32humanidentifier" status effect to your species in a patch.

Deadbeats are now playable; They do not need a cooling EPP on normal hot tier planets, and have fire damage resistance.

Changed alternative concrete recipe.

Protectorate water dispenser can now dispense water, because certain space dungeons use those instead of the normal outpost one for some reason.

Definitely some other stuff I forgot to mention, I wasn't keeping track for a bit.

Opdatering: 29. maj kl. 16:50

Greeting chance for villagers and village guards have been lowered to 0.3

Added unique quest flavor text for kidnapping and escort quests specifically for nuu

Golchari Lowwaymen (nuu bandits) can now appear as quest threats

Opdatering: 14. maj kl. 1:16

Added new "Red Rocks" cave biome to steppe planets, is now the default layer 1 biome.

Fixed klutzy fuck-up breaking monster collection entries

Nuu girder block now is on a lower z level than iron blocks.

Added "Cool Day" weather to steppe planets that blocks deadly chill for a time

Changed critter varieties on steppe planets

Tintic web throws now spawn web blocks if they hit the ground (they do not do so if they hit the player or the air)

Tintics web throws now apply glue slow when hitting the player, and have a white particle emitter as they fly

Tintics and electric tintics are no longer immune to burning so torch as you deem necessary

Normal tintic touch damage reduced from 10 to 9, electric tintic still does 10 touch damage

Rotated an object in a microdungeon.

Added thief dialog to nuu and glutt because apparently I forgot to. (I will never recover from this)

When shot or slashed at, some icicles (specifically "icestalactite1") will fall as a damaging projectile.

Opdatering: 2. maj kl. 19:59

New voltip variant that will only appear in the power lines dungeon.

Seamine paratails (aquatails) no longer unlock paratail collectible when captured.

Some other M32 monsters now have collectible entries as well

2 new nuu crate rack variants, old crate rack has also been changed to be 2 blocks taller and has been altered to look better. You can now craft crate racks.

2 new nuu crate variants.

Modified the nuu glide script and wing glide script a bit, now there's an acceleration cutoff at 150 either direction.

Tried something else that will hopefully prevent the previously mentioned icon flickering on linux, don't know if it will work this time either but one can hope.

Added hydroponics tenant that requires 75 nature objects (hydroponics trays give 25 each) and a door, no light required because hydroponics trays emit light.

New icons for some objects, replacing placeholder icons.