tModLoader
Magic Storage
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Ενημέρωση: 22 Ιουν στις 21:45

v0.7.0.1
- Fixed the Portable Remote Access items not working
- Fixed a bug in the initialization code for the Dropdown button layout
- Fixed a bug where the Show all known recipes button in the Crafting UI was being placed in the wrong location

To see the full change log for v0.7, check this GitHub Gist document[gist.github.com]

Ενημέρωση: 22 Ιουν στις 20:06

v0.7
- Numerous bug fixes
- Improved the performance and stability of the in-house recursion crafting system
- Added new content: Storage Cores, Storage Security, Storage Aether Interface and more
- Added new APIs for mod developers: StorageUnitTier, HiddenRecipes, ExtraCraftItemsSystem and more
- Added new Mod.Call() functions

To see the full change log, check this GitHub Gist document[gist.github.com]

Ενημέρωση: 15 Αυγ 2023 στις 21:12

Version 0.6.0.3 has been published to Stable learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.6.0.3
See #magic-storage-changelog[discord.com] for more information.

Change log can be found at: https://gist.github.com/absoluteAquarian/60cd48ca8f810c7f943a3a7c1adc8b55

Ενημέρωση: 15 Αυγ 2023 στις 21:10

Version 0.6.0.3 has been published to Stable (v2023.6) learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.6.0.3
See #magic-storage-changelog[discord.com] for more information.

Change log can be found at: https://gist.github.com/absoluteAquarian/60cd48ca8f810c7f943a3a7c1adc8b55

Ενημέρωση: 10 Αυγ 2023 στις 13:11

Version 0.6.0.2 has been published to Stable learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.6.0.2
See #magic-storage-changelog[discord.com] for more information.

- Made the Recursion Crafting feature significantly more stable
- The "server audit log" is now an opt-in feature in the Server Config
- The "right click ingredient to view recipe" feature is no longer disabled while recursion crafting is active
- Improved the netcode for Quick Stacking to no longer necessitate an inventory reorganization when an item wasn't fully quick-stacked
- The Loading... prompt now waits for 45 game ticks before displaying itself
- Placing storage components will now properly update the frames of adjacent Connectors
- Added support for sharing items from the Storage UI and recipes from the Crafting UI (Alt+Click when chat bar is open)
- Added a safeguard to the rendering logic for the Required Objects text to prevent an edge case that could print an error to the chat
- Added safeguards to prevent lag and crashes when using the "right click stack splitting" logic when withdrawing items from storage or the Crafting UI's result slot
- Added a brief delay when opening the Storage and Crafting UIs before their item slots can be interacted with
- Added a new control to the Controls tab of the Storage UI — Item Deletion Mode — to allow easy deletion of item stacks from storage
- Fixed a bug where trying to craft a recipe whose ingredients were all fully researched would cause a crash
- Fixed a bug in recipe refreshing logic where it would sometimes ignore active filters
- Fixed an oversight where recipes wouldn't show their Required Objects unless the recipe's ingredient requirements were fulfilled
- Fixed an oversight where only a few "recipe conditions" would appear in the Required Objects list
- Fixed a bug where the hover text for the Reset button in the Storage/Crafting UIs would linger until hovering over something else in the UI
- Fixed an oversight where favoriting items/recipes wouldn't refresh the UI
- Fixed a bug which caused the crafting "Amount: X" target to always be reset to 1 after performing any craft
- Fixed a bug which caused the Configuration Interface's modules to end up in an invalid state when entering a world
- Fixed a bug where withdrawing/depositing items wouldn't properly refresh the UI in multiplayer
- Fixed a bug where the server was never able to properly detect if a client has the Server Operator status
- Fixed a bug where materials for recipes were not being consumed
- Fixed a bug where trying to withdraw items from the Crafting UI's result slot — when a module had added items — would result in a crash, duplicate items or unrelated item stacks being deleted
- Fixed an ancient bug where items in storage could temporarily disappear for multiplayer clients
- Added improved Spanish localizations
- Updated the localization files

Ενημέρωση: 10 Αυγ 2023 στις 13:08

Version 0.6.0.2 has been published to Stable (v2023.6) learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.6.0.2
See #magic-storage-changelog[discord.com] for more information.

- Made the Recursion Crafting feature significantly more stable
- The "server audit log" is now an opt-in feature in the Server Config
- The "right click ingredient to view recipe" feature is no longer disabled while recursion crafting is active
- Improved the netcode for Quick Stacking to no longer necessitate an inventory reorganization when an item wasn't fully quick-stacked
- The Loading... prompt now waits for 45 game ticks before displaying itself
- Placing storage components will now properly update the frames of adjacent Connectors
- Added support for sharing items from the Storage UI and recipes from the Crafting UI (Alt+Click when chat bar is open)
- Added a safeguard to the rendering logic for the Required Objects text to prevent an edge case that could print an error to the chat
- Added safeguards to prevent lag and crashes when using the "right click stack splitting" logic when withdrawing items from storage or the Crafting UI's result slot
- Added a brief delay when opening the Storage and Crafting UIs before their item slots can be interacted with
- Added a new control to the Controls tab of the Storage UI — Item Deletion Mode — to allow easy deletion of item stacks from storage
- Fixed a bug where trying to craft a recipe whose ingredients were all fully researched would cause a crash
- Fixed a bug in recipe refreshing logic where it would sometimes ignore active filters
- Fixed an oversight where recipes wouldn't show their Required Objects unless the recipe's ingredient requirements were fulfilled
- Fixed an oversight where only a few "recipe conditions" would appear in the Required Objects list
- Fixed a bug where the hover text for the Reset button in the Storage/Crafting UIs would linger until hovering over something else in the UI
- Fixed an oversight where favoriting items/recipes wouldn't refresh the UI
- Fixed a bug which caused the crafting "Amount: X" target to always be reset to 1 after performing any craft
- Fixed a bug which caused the Configuration Interface's modules to end up in an invalid state when entering a world
- Fixed a bug where withdrawing/depositing items wouldn't properly refresh the UI in multiplayer
- Fixed a bug where the server was never able to properly detect if a client has the Server Operator status
- Fixed a bug where materials for recipes were not being consumed
- Fixed a bug where trying to withdraw items from the Crafting UI's result slot — when a module had added items — would result in a crash, duplicate items or unrelated item stacks being deleted
- Fixed an ancient bug where items in storage could temporarily disappear for multiplayer clients
- Added improved Spanish localizations
- Updated the localization files

Changes Unique to 1.4.4:
- Quick Stacking to Nearby Storage now properly proritizes nearby Remote Accesses rather than its linked Storage Heart
- Quick stacking to storage now plays the "item grab" sound when the items enter the Storage Heart / Remote Access
- Fixed a major bug in the quick stack netcode which caused items to be transformed into garbage
- Fixed a bug in the quick stack logic where it tried to quick stack hotbar items
- Fixed a bug where the Void Vault's inventory was not checked when quick stacking
- Fixed a bug where Quick Stacking to Nearby Storage would spawn a duplicate item particle
- Fixed a bug where the utility method used to check research stats always said an item was not researched
- Fixed the localizations for the custom "recipe condition" used by the Combined Stations (Final Tier) crafting station
- Fixed a bug where trying to read UnloadedGlobalItem data in certain methods — e.g. Delete Unloaded Mod Data — would throw errors

Ενημέρωση: 3 Αυγ 2023 στις 7:29

Version 0.6.0.1 has been published to Stable learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.6.0.1
See #magic-storage-changelog[discord.com] for more information.

- Fixed some oversights which were causing the Crafting UI to severely lag the game when opened
- Added code to ensure that the Loading... text stays visible during recipe refreshing logic
- (1.4.3 build) Added code that I had forgotten to backport from the 1.4.4 build

Ενημέρωση: 3 Αυγ 2023 στις 7:27

Version 0.6.0.1 has been published to Stable (v2023.6) learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.6.0.1
See #magic-storage-changelog[discord.com] for more information.

- Fixed some oversights which were causing the Crafting UI to severely lag the game when opened
- Added code to ensure that the Loading... text stays visible during recipe refreshing logic
- (1.4.3 build) Added code that I had forgotten to backport from the 1.4.4 build

Ενημέρωση: 3 Αυγ 2023 στις 5:04

Version 0.6 has been published to Stable learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.6
See #magic-storage-changelog[discord.com] for more information.

This is a short version of the changelog. The full changelog can be found here[gist.github.com].

- Added a few new items
- Modified the recipes for some items
- Connector tiles now connect to storage components
- Added a new, experimental recursion crafting system
- Removed the integration with Recursive Craft
- The Automaton will now attack monsters with a Storage Unit Wand
- Added a config option to allow the Automaton to remember its most recently displayed help tip
- Added new name options for the Automaton
- Added some missing dialogue localization for the Automaton liking the Princess and vice versa
- Added some new dialogue options for the Automaton
- The Automaton now spawns alongside the Guide during world generation
- Coordinate displays for certain items' tooltips is now in GPS/Depth Meter measurements
- Logic for sorting and filtering items/recipes has been moved to a separate thread
- Renamed a couple buttons in the Controls tab of the Storage UI
- Heavily optimized the logic for refreshing the Crafting and Storage UIs
- Enabling and disabling a module in the Storage Configuration Interface[/b] now prints a message to the chat
- Multiplayer client interactions with a storage system are reported to the server log, like an audit
- IL edits made by Magic Storage no longer throw errors on fail
- The buttons for changing the crafting target amount are now taller
- Fixed Quick Stack to Nearby Storage not working
- (1.4.4 only) Quick Stack to Nearby Storage now play the item transfer visual
- Fixed various bugs and oversights
- Updated the localization files

Ενημέρωση: 3 Αυγ 2023 στις 5:01

Version 0.6 has been published to Stable (v2023.6) learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.6
See #magic-storage-changelog[discord.com] for more information.

This is a short version of the changelog. The full changelog can be found here[gist.github.com].

- Added a few new items
- Modified the recipes for some items
- Connector tiles now connect to storage components
- Added a new, experimental recursion crafting system
- Removed the integration with Recursive Craft
- The Automaton will now attack monsters with a Storage Unit Wand
- Added a config option to allow the Automaton to remember its most recently displayed help tip
- Added new name options for the Automaton
- Added some missing dialogue localization for the Automaton liking the Princess and vice versa
- Added some new dialogue options for the Automaton
- The Automaton now spawns alongside the Guide during world generation
- Coordinate displays for certain items' tooltips is now in GPS/Depth Meter measurements
- Logic for sorting and filtering items/recipes has been moved to a separate thread
- Renamed a couple buttons in the Controls tab of the Storage UI
- Heavily optimized the logic for refreshing the Crafting and Storage UIs
- Enabling and disabling a module in the Storage Configuration Interface[/b] now prints a message to the chat
- Multiplayer client interactions with a storage system are reported to the server log, like an audit
- IL edits made by Magic Storage no longer throw errors on fail
- The buttons for changing the crafting target amount are now taller
- Fixed Quick Stack to Nearby Storage not working
- (1.4.4 only) Quick Stack to Nearby Storage now play the item transfer visual
- Fixed various bugs and oversights
- Updated the localization files