tModLoader

tModLoader

Magic Storage
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Opdatering: 21. aug. 2022 kl. 7:04

Version 0.5.7.2 has been published to Preview learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.5.7.2
See #magic-storage-changelog[discord.com] for more information.

- Fixed a bug which caused the search bars to try to load textures on servers, leading to a crash
- Fixed an oversight which caused item/recipe favorites to no longer be forced to the top of the display order
- Fixed a bug which caused the UI panels to still try and block mouse inputs "underneath" them when they weren't visible
- Made the sorting/filtering icons in the main UI pages (Storage and Crafting) be smaller
- Reimplemented the "Search by Mod" button that had been removed in update v0.5.7
- Modified the search bar's help text to only use the @ModName help text when not using the "All Mods" mod search
- Fixed some bugs caused by the UI elements trying to refresh items/recipes when they shouldn't be
- Added hover text to the search bars explaining how the @ModName and #Search Tooltip searches work
- Properly implemented the ItemCombining API in places where it wasn't used, but should have been
- Fixed an oversight which caused the mass crafting logic to end up in an infinite loop when trying to craft items with no ingredients
- Renamed the "Use Inventory Module" module to "Use Player Inventory Items" and extended its usage to include the ammo and coin slots
- Added a "Use Non-Favorited Player Inventory Items" module
- Fixed a bug which would sometimes cause the UI to require two inventory key presses to close
- Fixed a bug which caused items added by Environment Simulator modules to be duplicated
- Fixed a bug which allowed empty slots in the Crafting UI's Stored Ingredients zone to be blacklisted as ingredients
- Fixed a bug which caused the Crafting UI's Stored Ingredients zone to sometimes overlap the mass crafting buttons
- Fixed a bug which allowed infinite duplication of items from the Crafting UI's result slot
- Added logic to make the UIs recalculate their bounds when the game's resolution changes and improved the logic that handles detecting the change for UI Scale as well
- Fixed various oversights in the item withdrawal/deposit code
- Modified the sorting/filtering icon alignments to be more accurate at lower scales
- Fixed the Quick Stack logic (from the inventory button) being broken in multiplayer
- Added a highly-requested feature: Recipe History
- Removed the Filter Unstackables and Filter Stackables filtering options
- Filter Armor and Equipment is now hidden when Filter Armor and Filter Equipment are easily accessible
- Added an error message that's printed to the chat when the Storage/Crafting UIs are too small to properly create and align all UI elements
- Fixed an oversight which caused clicking empty slots in the Storage UI to refresh the UI
- Fixed a bug where the ModernDropdown layout's dropdown menu's scroll bars would still make noise when not visible
- Fixed a few bugs which prevented the Item debug information config and Print Item Data keybinding from being handled properly
- Fixed various bugs caused by not properly checking if certain configs have changed
- Modified the message displayed by the Print Item Data keybinding to be less misleading
- Fixed various bugs which caused the Sell Duplicates logic to not work as intended
- Added a safeguard for a tModLoader bug which would sometimes cause the scroll bars in Magic Storage to stop working
- Fixed an oversight which allowed Inactive Storage Units to be considered as valid "destinations" for item transfers
- Fixed a bug which would sometimes cause the mass crafting logic to incorrectly cap the amount of resulting items requested
- Added a warning that's printed to the chat whenever a combination of filtering options causes no entries to exist, when they would exist otherwise. This is just an indicator for already-existing filtering logic so that it's less confusing.
NOTE: The "item transfers cause items to temporarily disappear" bug in Multiplayer has not been fixed yet.

Opdatering: 13. aug. 2022 kl. 12:32

Version v0.5.7.1 has been published to Stable learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.5.7.1
See #magic-storage-changelog[discord.com] for more information.

- Fixed being unable to right click items in a storage
- Fixed a bug which caused the UI panels to initialize with the wrong height
- Added a safeguard for creating the ModConfigs folder if it doesn't exist
- Changed the search bars to show a random help text string (search name, search mod and name, search tooltip, search mod and tooltip)
- Fixed a bug which caused all loot bags to have a chance to drop a Radiant Jewel
- Compressed and rearranged the Craft Amount buttons to give the Stored Ingredients zone more room
- Fixed a bug where the Crafting Access would ignore recipe events (e.g. the Alchemy Table's 33% to not consume ingredients)
- Added a safeguard to the mass crafting logic to prevent attempts to craft more items than can be crafted
- Added logic to block all mouse events from UI elements located underneath Magic Storage's UI panels
- Prevented the ModernConfigurable button layout config file (MagicStorage_Options.nbt) from saving on servers since they can't use the file anyway
- Fixed a bug which allowed the UI panels to stay "active" after leaving a world

Opdatering: 13. aug. 2022 kl. 12:30

Version v0.5.7.1 has been published to Preview learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.5.7.1
See #magic-storage-changelog[discord.com] for more information.

- Fixed being unable to right click items in a storage
- Fixed a bug which caused the UI panels to initialize with the wrong height
- Added a safeguard for creating the ModConfigs folder if it doesn't exist
- Changed the search bars to show a random help text string (search name, search mod and name, search tooltip, search mod and tooltip)
- Fixed a bug which caused all loot bags to have a chance to drop a Radiant Jewel
- Compressed and rearranged the Craft Amount buttons to give the Stored Ingredients zone more room
- Fixed a bug where the Crafting Access would ignore recipe events (e.g. the Alchemy Table's 33% to not consume ingredients)
- Added a safeguard to the mass crafting logic to prevent attempts to craft more items than can be crafted
- Added logic to block all mouse events from UI elements located underneath Magic Storage's UI panels
- Prevented the ModernConfigurable button layout config file (MagicStorage_Options.nbt) from saving on servers since they can't use the file anyway
- Fixed a bug which allowed the UI panels to stay "active" after leaving a world

Opdatering: 12. aug. 2022 kl. 16:07

Version v0.5.7 has been published to Stable learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.5.7
See #magic-storage-changelog[discord.com] for more information.

- Optimized the code used to combine items in storage systems
- Automatically disabled the Item debug information config option on first launch
- Fixed the netcode for storage systems
- Storage Hearts will now force any "map chunks" which contain their Storage Units to also be sent to clients in multiplayer
- Fixed a bug which caused items to be retrieved from the wrong stacks in a storage system
- Added new config options
- Search Bar Refreshes on Key Press
- Disable to make the search bar only refresh the UI when deselected (via enter or clicking off of it). Enabled by default.
- Favorites Filter Button
- Enable to allow favoriting items in storage and its filter. Disabled by default.
- Recipe Whitelist/Blacklist
- Enable to allow hiding recipes. Disabled by default
- Sorting/Filtering Button Layout
- Set which UI layout you want to use. Layouts described further down in the change log. Defaults to "Legacy"
- Fixed a bug which caused the Crafting Access to be unable to retrieve items added by Environment Simulators
- Optimized the netcode for Storage Units again
- Added the ability to Quick Stack items into nearby storage systems via the same button used to Quick Stack into chests
- Increased the drop rates for the Radiant Jewel
- Modified the Filter Potions filter to be more reliable on languages other than English
- Made the Connector tile count as a door for NPC housing (like how Platforms work)
- Fixed a bug which caused certain furnitures to not be valid for Magic Storage's various "Any X" recipe groups
- Fixed a bug which caused the mass crafting to consume more items than were needed
- Fixed the Automaton's bestiary entry displaying the wrong text
- Fixed a bug which caused the Environment Simulator to make "map chunks" fail to sync to clients in multiplayer
- Added an Environment Simulator module to Magic Storage which allows the Crafting Access to use items from the player's main inventory
- Improved the recipe logic for the Combined Stations (Final Tier) crafting station to be less misleading
- Reworked how the search bar in the Storage UI and Crafting UI works
- Remove the mod filter button due to mod searching being integrated into the reworked search bar
- Overhauled the API for the sorting and filtering options
- Various API changes
- Coins no longer automatically compact in a storage system
- Completely overhauled the UIs for Magic Storage
- The UIs now consist of "pages" of smaller UIs for various things
- The panels can now be clicked and moved around via the header containing the "page" tabs
- The UIs now have an "X" button to close the UI without having to right click on a component or exiting the player's inventory
- Completely removed the DPS displays/sorting/etc. due to the system being inadequate
- Optimized the mass crafting code
- Added new sorting and filtering options
- Sort by Damage, Sort by Quantity, Sort by Quantity Ratio
- Filter Weapons, Filter Armor and Equipment, Filter Other Weapons, Filter Unstackables, Filter Stackables, Filter Items Not Fully Researched, Filter Items Fully Researched, Filter by Materials
- Fixed a bug about IComparers returning inconsistent results
- The Automaton Housing config can now only be modified by the server host, should the config be available to clients for whatever reason
- Added various failsafes and safeguards to prevent code from throwing errors and making the UIs not fully load
- Added UI Layouts for organizing how the sorting and filtering buttons appear in the Storage and Crafting UIs
- Legacy
- Layout from v0.5.6.5 and previous versions.
- The Sorting and Filtering pages are disabled.
- ModernPaged
- Sorting and filtering options moved to the Sorting and Filtering pages.
- ModernConfigurable
- Select which sorting and filtering options from the Sorting and Filtering pages appear in the main UI page.
- LegacyWithGear
- Layout from v0.5.6.5 and previous versions if "Display extra sorting icons" was disabled.
- An additional gear icon is added which, when clicked, opens a panel containing all of the other options.
- The Sorting and Filtering pages are disabled.
- LegacyBasicWithPaged
- Layout from v0.5.6.5 and previous versions if "Display extra sorting icons" was disabled.
- Additional icons are in the Sorting and Filtering pages.
- ModernDropdown
- Two dropdown menus are added to the main UI page for selecting the desired sorting and filtering option.
- The Sorting and Filtering pages are disabled.
- Updated the localization files
- Added various other bug fixes and optimizations not listed here

Opdatering: 12. aug. 2022 kl. 16:05

Version v0.5.7 has been published to Preview learn more @ https://github.com/blushiemagic/MagicStorage/wiki

v0.5.7
See #magic-storage-changelog[discord.com] for more information.

- Optimized the code used to combine items in storage systems
- Automatically disabled the Item debug information config option on first launch
- Fixed the netcode for storage systems
- Storage Hearts will now force any "map chunks" which contain their Storage Units to also be sent to clients in multiplayer
- Fixed a bug which caused items to be retrieved from the wrong stacks in a storage system
- Added new config options
- Search Bar Refreshes on Key Press
- Disable to make the search bar only refresh the UI when deselected (via enter or clicking off of it). Enabled by default.
- Favorites Filter Button
- Enable to allow favoriting items in storage and its filter. Disabled by default.
- Recipe Whitelist/Blacklist
- Enable to allow hiding recipes. Disabled by default
- Sorting/Filtering Button Layout
- Set which UI layout you want to use. Layouts described further down in the change log. Defaults to "Legacy"
- Fixed a bug which caused the Crafting Access to be unable to retrieve items added by Environment Simulators
- Optimized the netcode for Storage Units again
- Added the ability to Quick Stack items into nearby storage systems via the same button used to Quick Stack into chests
- Increased the drop rates for the Radiant Jewel
- Modified the Filter Potions filter to be more reliable on languages other than English
- Made the Connector tile count as a door for NPC housing (like how Platforms work)
- Fixed a bug which caused certain furnitures to not be valid for Magic Storage's various "Any X" recipe groups
- Fixed a bug which caused the mass crafting to consume more items than were needed
- Fixed the Automaton's bestiary entry displaying the wrong text
- Fixed a bug which caused the Environment Simulator to make "map chunks" fail to sync to clients in multiplayer
- Added an Environment Simulator module to Magic Storage which allows the Crafting Access to use items from the player's main inventory
- Improved the recipe logic for the Combined Stations (Final Tier) crafting station to be less misleading
- Reworked how the search bar in the Storage UI and Crafting UI works
- Remove the mod filter button due to mod searching being integrated into the reworked search bar
- Overhauled the API for the sorting and filtering options
- Various API changes
- Coins no longer automatically compact in a storage system
- Completely overhauled the UIs for Magic Storage
- The UIs now consist of "pages" of smaller UIs for various things
- The panels can now be clicked and moved around via the header containing the "page" tabs
- The UIs now have an "X" button to close the UI without having to right click on a component or exiting the player's inventory
- Completely removed the DPS displays/sorting/etc. due to the system being inadequate
- Optimized the mass crafting code
- Added new sorting and filtering options
- Sort by Damage, Sort by Quantity, Sort by Quantity Ratio
- Filter Weapons, Filter Armor and Equipment, Filter Other Weapons, Filter Unstackables, Filter Stackables, Filter Items Not Fully Researched, Filter Items Fully Researched, Filter by Materials
- Fixed a bug about IComparers returning inconsistent results
- The Automaton Housing config can now only be modified by the server host, should the config be available to clients for whatever reason
- Added various failsafes and safeguards to prevent code from throwing errors and making the UIs not fully load
- Added UI Layouts for organizing how the sorting and filtering buttons appear in the Storage and Crafting UIs
- Legacy
- Layout from v0.5.6.5 and previous versions.
- The Sorting and Filtering pages are disabled.
- ModernPaged
- Sorting and filtering options moved to the Sorting and Filtering pages.
- ModernConfigurable
- Select which sorting and filtering options from the Sorting and Filtering pages appear in the main UI page.
- LegacyWithGear
- Layout from v0.5.6.5 and previous versions if "Display extra sorting icons" was disabled.
- An additional gear icon is added which, when clicked, opens a panel containing all of the other options.
- The Sorting and Filtering pages are disabled.
- LegacyBasicWithPaged
- Layout from v0.5.6.5 and previous versions if "Display extra sorting icons" was disabled.
- Additional icons are in the Sorting and Filtering pages.
- ModernDropdown
- Two dropdown menus are added to the main UI page for selecting the desired sorting and filtering option.
- The Sorting and Filtering pages are disabled.
- Updated the localization files
- Added various other bug fixes and optimizations not listed here

Opdatering: 11. juli 2022 kl. 12:01

Version v0.5.6.5 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/magic-storage.106520/

v0.5.6.5

See #magic-storage-changelog[discord.com] for more information.

- prevented Storage Units and Crafting Accesses from being able to be destroyed by explosives while they contain items
- gave the Environment Simulator an actual name and tooltip (was previously erroneously called the Environment Access)
- improved the code related to the Environment Simulator's modules
- fixed the code responsible for packing items in a storage system
- fixed a bug that caused the Environment Simulator to not remember what storage system it was assigned to
- added code to migrate 1.3 Magic Storage - Extra tiles to 1.4 Magic Storage tiles
- significantly optimized the Creative Storage Unit's code
- removed the requirements for allowing the Automaton to move into housing
- fixed some bugs causing items to disappear from storage systems when doing anything that would potentially update a Storage Unit
- fixed the Crafting Access not crafting items properly
- added a new keybinding and config for helping users check why items aren't able to stack in a storage system

Opdatering: 11. juli 2022 kl. 11:57

Version v0.5.6.5 has been published to Preview learn more @ https://forums.terraria.org/index.php?threads/magic-storage.106520/

v0.5.6.5

See #magic-storage-changelog[discord.com] for more information.

- prevented Storage Units and Crafting Accesses from being able to be destroyed by explosives while they contain items
- gave the Environment Simulator an actual name and tooltip (was previously erroneously called the Environment Access)
- improved the code related to the Environment Simulator's modules
- fixed the code responsible for packing items in a storage system
- fixed a bug that caused the Environment Simulator to not remember what storage system it was assigned to
- added code to migrate 1.3 Magic Storage - Extra tiles to 1.4 Magic Storage tiles
- significantly optimized the Creative Storage Unit's code
- removed the requirements for allowing the Automaton to move into housing
- fixed some bugs causing items to disappear from storage systems when doing anything that would potentially update a Storage Unit
- fixed the Crafting Access not crafting items properly
- added a new keybinding and config for helping users check why items aren't able to stack in a storage system

Opdatering: 4. juli 2022 kl. 12:28

Version v0.5.6.4 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/magic-storage.106520/

Opdatering: 4. juli 2022 kl. 12:26

Version v0.5.6.4 has been published to Preview learn more @ https://forums.terraria.org/index.php?threads/magic-storage.106520/

Opdatering: 4. juli 2022 kl. 11:15

Version v0.5.6.3 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/magic-storage.106520/