XCOM 2
Allies Unknown Redux Species: Vipers
1–10 из 45
< 1  2  3  4  5 >
Обновление: 7 окт. 2022 г. в 12:56

Hopefully fixed the VK from having broken animations in my new mod

Обновление: 29 авг. 2022 г. в 23:36

Fixed VK anims due to an oversight while developing another mod... Oops

Обновление: 25 авг. 2022 г. в 21:01

Added config option to prevent VK from K.Oing with choke.

Hopefully fixed VK from 'Telebinding' with his bind attack (Maybe).

Added misc condidions to animation checks for an upcoming mod.

Обновление: 27 июл. 2022 г. в 15:11

Fixed MEC troopers being vunrible to bind.

Обновление: 17 июл. 2022 г. в 2:23

Added incompatibility check with Viper Class Overhaul, hopefully preventing both mods being ran together.

Обновление: 13 июн. 2022 г. в 7:23

Fixed Config errors hopefully

Обновление: 4 мая. 2022 г. в 16:46

Added a new ability: Escape Bind. While it's more difficult to escape passivly from a bind due to increased passive strength, this ability can be used to increase one's odds at escaping at the risk of suffering a strength penalty if they fail. fully configurable via ini.

Some minor code adjustments.

Обновление: 30 мар. 2022 г. в 2:02

Potentially fixed incompatibility with Cannon animation Redux (Hopefully)

Обновление: 25 фев. 2022 г. в 23:45

Added Compatibility with Iridar's More Pis Abilties and Mitzruti's Perk Pack.

Fixed the Boa and Adders Rush and Bind to not cost AP but still require 1 AP to perform, so they can sucessfully bind on their last action, since the bind itself cost 1 AP to do.

Обновление: 12 фев. 2022 г. в 1:22

Moved animations to a new mod, allowing others to pull from more easily.