Avorion
Arsenal Extension - SRM Launcher
Показані результати 1–10 із 13
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Оновлено: 28 трав. о 20:49
автор: KnifeHeart

v1.0.11 - Minor update

  • Adds flags for an external program.

Оновлено: 3 берез. о 18:42
автор: KnifeHeart

v1.0.10 - Balance tweak

  • Increases projectile speed.

Оновлено: 5 січ. 2023 о 13:00

v1.0.9 - Balance Update

  • Slightly decreased the DPS multiplier.
  • Moderately decreased the price multiplier.

Оновлено: 8 серп. 2022 о 23:13

v1.0.8 - Compatibility Update

  • Flags mod IDs 2584917526 and 2842526757 as incompatible.

Оновлено: 30 черв. 2022 о 13:59

v1.0.7 - Minor balance update

  • Forgot to bump .modconfig version in the last upload.

Оновлено: 30 черв. 2022 о 13:58

v1.0.7 - Minor balance update

  • Slightly decreases the price.

Оновлено: 21 лют. 2022 о 23:14

v1.0.6 - Major balance update

  • Drops pre-2.0 compatibility.
  • Decreases base damage by approximately 4%.
  • Increases shooting time by 100%.
  • Reduces cooling time by approximately 55%.
  • The above changes should result in an approximately 55% increase in DPS.
  • Reduces the global cost of SRM launchers by 33%.

Оновлено: 23 січ. 2022 о 11:48

v1.0.5 - Minor Update

  • Removes incompatibility flag to 1819445125 (Extra Resources Mod)

Оновлено: 1 серп. 2021 о 17:44

v1.0.4

  • Decreased base cooldown time from 11 seconds to 9 seconds.

Оновлено: 1 серп. 2021 о 11:47

v1.0.3 - Full Compatibility Achieved!

  • SRM Launchers generated in 2.0 will no longer have independent targeting as a property.
  • SRM Launchers built in 2.0 will no longer list targeting systems as an ingredient.
  • SRM Launchers obtained in 2.0 will follow the 2.0 turret naming system.
  • Shot speed has been increased in 2.0 to stay in line with standard launchers.
  • Damage has been increased in both version 1.3.8 and 2.0
  • Damage has been increased further in 2.0 to make up for the global nerf to rarity factor to damage.