Avorion
Arsenal Extension - SRM Launcher
Viser 1–10 av 13 bidrag
< 1  2 >
Oppdatering: 28. mai @ 20.49

v1.0.11 - Minor update

  • Adds flags for an external program.

Oppdatering: 3. mars @ 18.42

v1.0.10 - Balance tweak

  • Increases projectile speed.

Oppdatering: 5. jan. 2023 @ 13.00

v1.0.9 - Balance Update

  • Slightly decreased the DPS multiplier.
  • Moderately decreased the price multiplier.

Oppdatering: 8. aug. 2022 @ 23.13

v1.0.8 - Compatibility Update

  • Flags mod IDs 2584917526 and 2842526757 as incompatible.

Oppdatering: 30. juni 2022 @ 13.59

v1.0.7 - Minor balance update

  • Forgot to bump .modconfig version in the last upload.

Oppdatering: 30. juni 2022 @ 13.58

v1.0.7 - Minor balance update

  • Slightly decreases the price.

Oppdatering: 21. feb. 2022 @ 23.14

v1.0.6 - Major balance update

  • Drops pre-2.0 compatibility.
  • Decreases base damage by approximately 4%.
  • Increases shooting time by 100%.
  • Reduces cooling time by approximately 55%.
  • The above changes should result in an approximately 55% increase in DPS.
  • Reduces the global cost of SRM launchers by 33%.

Oppdatering: 23. jan. 2022 @ 11.48

v1.0.5 - Minor Update

  • Removes incompatibility flag to 1819445125 (Extra Resources Mod)

Oppdatering: 1. aug. 2021 @ 17.44

v1.0.4

  • Decreased base cooldown time from 11 seconds to 9 seconds.

Oppdatering: 1. aug. 2021 @ 11.47

v1.0.3 - Full Compatibility Achieved!

  • SRM Launchers generated in 2.0 will no longer have independent targeting as a property.
  • SRM Launchers built in 2.0 will no longer list targeting systems as an ingredient.
  • SRM Launchers obtained in 2.0 will follow the 2.0 turret naming system.
  • Shot speed has been increased in 2.0 to stay in line with standard launchers.
  • Damage has been increased in both version 1.3.8 and 2.0
  • Damage has been increased further in 2.0 to make up for the global nerf to rarity factor to damage.