Star Traders: Frontiers

Star Traders: Frontiers

Merchant Marine: Fly Casual
Showing 21-30 of 52 entries
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Update: Aug 22, 2021 @ 1:04pm

Update: Aug 20, 2021 @ 10:33am

-- v13
-- Differentiate Ammo/Edge gear from Headsets
--- Give Ammo/Edge gear more damage effects and the matching accuracy effect
--- Give Headsets more accuracy effects for both ranged and melee

Update: Aug 19, 2021 @ 8:19am

Update: Aug 19, 2021 @ 8:08am

reupload v12

Update: Aug 19, 2021 @ 8:01am

-- v12
-- Increased low value trade good supply and demand to ~150
--- Biomass (price 10 -> x 15), Scrap (price 15 -> x10), etc

Update: Aug 17, 2021 @ 10:58am

More compatibility changes for production modding
% -> %%

Update: Aug 17, 2021 @ 10:43am

removed beta mod support file.

Update: Aug 17, 2021 @ 10:01am

-- v11
-- Added Terrox Escort Carrier and Light Carrier
-- Added Terrox SmallCraft Shuttle (only, no interceptor or bomber)
-- Set Weapon Locker weapons to a standard initiative per weapon class (based on the level 2 weapon of each class)
-- Added Clown Ship
-- Signal Bloomer ComponentLevels increased by 1 to prevent GUI glitch caused by multiple components with a ComponentLevel 1 within a ComponentType & ComponentSubType grouping
-- Replaced FLOOR and CEILING functions with equivalents
--- Ceil : cast ( x as int ) + ( x > cast ( x as int ))
--- Take integer part of x and add 1 if decimal value is greater than 0
--- Floor : cast ( x as int ) - ( x < cast ( x as int ))
--- Take integer part of x and subtract 1 if decimal value is less than 0

Update: Aug 8, 2021 @ 2:21pm

Add crew build example

Update: Aug 8, 2021 @ 1:47pm

-- v10
-- Cleanup some of the code comments
-- New icon with larger font