Garry's Mod

Garry's Mod

[VJ] Resident Evil: Cold Blood SNPCs
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Uppdatering: 14 jul @ 17:19

  • Fixed Cerberus (Beta 3) not playing death animation
  • Fixed bloodpool rendering blue-ish color when light is shined on it

Uppdatering: 13 jun @ 10:27

  • Fixed Zombie Torso spamming errors when moving

Uppdatering: 20 apr @ 10:00

  • Hotfix

Uppdatering: 19 apr @ 14:07

  • Complete rework for VJ Revamp

Uppdatering: 6 nov, 2023 @ 4:31

Uppdatering: 5 apr, 2023 @ 7:55

  • Updated VJ is missing code in autorun

Uppdatering: 7 mar, 2023 @ 5:37

  • Updated a ConVar for Map Spawner

Uppdatering: 11 nov, 2022 @ 14:31

  • Polish and fixes, more will be coming in the future

Uppdatering: 5 apr, 2022 @ 7:17

  • Polish and cleanup

Uppdatering: 31 okt, 2021 @ 10:57

Happy Halloween!

  • Added Zombie (Priest)
  • Added Zombie (Researcher)
  • Added Crimson Head (Researcher)
  • Added Spider (Small)
  • Added Hunter (Beta 3)
  • Added Cerberus (Beta 3)
  • Added option to enable/disable Zombie dismemberment
  • Added head pose parameters to Zombies & Crimson Heads
  • Added new animations to zombies
  • Added new sounds to Crimson Head
  • Updated Randoms, Spawners & Map Spawner
  • Updated Customization menu
  • Tweaked flinching to SNPCs
  • Updated gibbing sounds, dismemberment sounds & specific event sounds
  • Fixed Cerberus' teeth texture
  • Fixed Spiders' abdomen using incorrect hitgroup value when gibbed
  • Renamed Beta 1 Zombies
  • Cleaned up coding & removed useless code
  • Plethora of changes, fixes & tweaks