Garry's Mod
[VJ] Resident Evil: Cold Blood SNPCs
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Aggiornamento: 14 lug, 17:19

  • Fixed Cerberus (Beta 3) not playing death animation
  • Fixed bloodpool rendering blue-ish color when light is shined on it

Aggiornamento: 13 giu, 10:27

  • Fixed Zombie Torso spamming errors when moving

Aggiornamento: 20 apr, 10:00

  • Hotfix

Aggiornamento: 19 apr, 14:07

  • Complete rework for VJ Revamp

Aggiornamento: 6 nov 2023, 4:31

Aggiornamento: 5 apr 2023, 7:55

  • Updated VJ is missing code in autorun

Aggiornamento: 7 mar 2023, 5:37

  • Updated a ConVar for Map Spawner

Aggiornamento: 11 nov 2022, 14:31

  • Polish and fixes, more will be coming in the future

Aggiornamento: 5 apr 2022, 7:17

  • Polish and cleanup

Aggiornamento: 31 ott 2021, 10:57

Happy Halloween!

  • Added Zombie (Priest)
  • Added Zombie (Researcher)
  • Added Crimson Head (Researcher)
  • Added Spider (Small)
  • Added Hunter (Beta 3)
  • Added Cerberus (Beta 3)
  • Added option to enable/disable Zombie dismemberment
  • Added head pose parameters to Zombies & Crimson Heads
  • Added new animations to zombies
  • Added new sounds to Crimson Head
  • Updated Randoms, Spawners & Map Spawner
  • Updated Customization menu
  • Tweaked flinching to SNPCs
  • Updated gibbing sounds, dismemberment sounds & specific event sounds
  • Fixed Cerberus' teeth texture
  • Fixed Spiders' abdomen using incorrect hitgroup value when gibbed
  • Renamed Beta 1 Zombies
  • Cleaned up coding & removed useless code
  • Plethora of changes, fixes & tweaks