Barotrauma
JobsExtended
150件中 31-40 を表示
< 1  2  3  4  5  6 ... 15 >
更新: 2024年6月23日 @ 0時17分

Assistant had intiative skill for some reason, removed.

更新: 2024年6月22日 @ 1時35分

fixed some sleeve issues from august 2023...

更新: 2024年6月20日 @ 22時38分

fixed ID cards and outfits with material pockets on them.

更新: 2024年6月20日 @ 9時06分

ID cards redone, talents trees should no longer unlock before primary talents.

更新: 2024年6月18日 @ 20時23分

更新: 2024年6月18日 @ 10時08分

tactical slot now holds the new handheldammotag

更新: 2024年6月16日 @ 15時26分

Last cleanup update before any serious revisions. Going to go through and do the talent trees so its not just all vanilla talents mostly, even if there are some cute old talents mixed in.

This should be the last of the old rot, all clown stuff is also updated to PFA as it was missed earlier.

更新: 2024年6月14日 @ 12時21分

Quartermaster card was missing IDcard tag, all variant ID cards no longer sold at outposts, big oversight in using variants

更新: 2024年6月5日 @ 4時51分

Early morning dopple updattle.

-10 and -20 vitality removed from jobs. XO, Head security and Chief Medical get 5 vitality vs 10 for normal security/medical.

Most if not all talents should correctly apply to assistants such as Deputy.

Reworked talent lists and fixed missing talents on medic trees.

Should be last update for a bit unless I need to fix any assistant/inmate/janitor/passenger issues.

更新: 2024年6月5日 @ 3時08分

Removed grenade launcher and portable nuke.

ID cards all have proper names instead of ID_job

going to let this cook a little bit while I look into doing specific talents or whatever