Kenshi
Many More Mercenaries!
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更新:12月9日 @ 13時02分
更新者:Pix

Many tweaks, too many to list entirely, but the goal was to reduce likelyhood of roaming mercenaries wiping out factions, also make it slightly less OP so the player cannot just hire 1-2 squads and wipe major factions that way

-Nerfed squad leaders to prevent 1 man armies
-Nerfed or tweaked squads in many ways (stats, numbers, equipment quality)
-Reduced roaming spawn chances, they're still plentiful, less so in contested territories
-Reduced bar spawn rates and removed some squad's chances from some towns to prevent overcrowding
-Added fodder to roaming squads, including slaves
-Rebel farmers now get stronger squads if they're winning
-Lanterns now stop spawning if Arc in Mongrel is killed
-Notes updated for readability
-Many misc tweaks

更新:2023年3月2日 @ 15時03分

-Buffed tech acolyte's stats so they hopefully don't always fall behind the group and die alone

-Changed the AI packages of the Skitari squads to hopefully prevent the weird bug where they'd swap leadership to a non-leader unit after a contract, causing them to endlessly follow each others

-Removed the Disgraced Sheks from shek towns as they'd cause issues. Obviously they'd not be welcome, and it makes sense for them to hang out more in the neutral or independant towns anyways.

更新:2021年12月17日 @ 13時43分

-Fixed Flagellant oversight causing their bar squads to allow sheks to spawn
-Removed monks from Blister Hill and drastically reduced their spawn chance in holy nation town to limit brawls
-Tweaked monks

更新:2021年8月12日 @ 15時48分

Tweaked Machinist Minions to be a "Military" faction
Made the Glitchy Knights their own faction in hopes of fixing a bug in Black Desert City

更新:2021年8月12日 @ 7時08分

Removed spiders from Glitchy Knight bar teams and buffed their numbers slightly to compensate. Might remove more animals from bar teams in the future

更新:2021年8月6日 @ 11時05分

Removed Southern hiver mercs from almost every town (except a destroyed variant), their 'infiltration' had been going too smoothly!

更新:2021年8月5日 @ 7時47分

Removed the Crabbers from Mourn, as they are likely to cause trouble
Made the Machinist mercs their own faction with no legal system so they could join fight against the UC and not in-fight with other mercs fighting the UC

更新:2021年7月24日 @ 7時27分

Drastically lowered patrol spawn chances in Dreg and the Cannibal plains

更新:2021年6月30日 @ 6時31分

Added HN bounties on radiant/lanterns
Gave the deadcat group medkits
Some other stuff I forgot to write down

更新:2021年6月26日 @ 2時05分

-Lowered amount of units that spawn in most squads
-Fixed some discrepancies among squads
-Updated name and stats of the HN Pioneers leader