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If there is feedback now is the time!
Already working on things already mentioned, making squads less OP to prevent accidental faction wipes, less frequent both in bars and in roams especially when roaming hostile lands.
Still, if anyone has anything to point out, feel free to do so now, otherwise the big rebalance update will be out in a few days assuming nothing breaks
Not sure when that will be, though, and as stated everyone is free to take the mod, tweak and expand it as they wish, no need to ask for permission even.
I made the mod with a fairly bloated pre-existing modlist on my end that dilluted spawn rates and tweaked leader stats, so it did end up unbalanced in many aspects, especially from a vanilla-ish perspective. I had hoped it would somewhat self-balance, by adding opposing mercenary patrols to counteract, but eh. The snowballing aspect might make it harder for one faction to "come back", too, as the loss of their leaders will lessen or remove their squads and intensify their oponent's spawns. But then again, coming back is impossible by kenshi designs, unless one imports saves to reset world states, and it was a design choice to try and tweak spawns depending on world states to make the world a bit more reactive.
The only reason I'm not doing it myself is that I'm no longer playing, so would be tweaking things blindly and without testing, might make things worse while also messing with the people who are satisfied with the current state. Will do the rebalance... Eventually™, and by then I'll likely leave this version as a deprecated one not to annoy those who like it as is.
I mean, I like the idea of random city sieges caused by various mercenaries from other factions, but compared to vanilla Holy Nation guards, they spawn too often near HN cities, like, REALLY. (Not to mention that the Toughness of the mercenaries squad leaders and some squad members around 60-80). This leads to quick extermination one of the major factions thanks to mercenary squads of the Shek kingdom and the Mongrel constantly doing absurdly big massacres killing important characters and changing world states on their own really fast.
Mod still feels unbalanced because of that. Maybe it would be a good idea to cut their spawn rates even more?... Or maybe at least completely cut spawn of Mongrel mercenaries on the lands of HN for example?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3401741209