Kenshi
Many More Mercenaries!
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Pembaruan: 9 Des @ 1:02pm
berdasarkan Pix

Many tweaks, too many to list entirely, but the goal was to reduce likelyhood of roaming mercenaries wiping out factions, also make it slightly less OP so the player cannot just hire 1-2 squads and wipe major factions that way

-Nerfed squad leaders to prevent 1 man armies
-Nerfed or tweaked squads in many ways (stats, numbers, equipment quality)
-Reduced roaming spawn chances, they're still plentiful, less so in contested territories
-Reduced bar spawn rates and removed some squad's chances from some towns to prevent overcrowding
-Added fodder to roaming squads, including slaves
-Rebel farmers now get stronger squads if they're winning
-Lanterns now stop spawning if Arc in Mongrel is killed
-Notes updated for readability
-Many misc tweaks

Pembaruan: 2 Mar 2023 @ 3:03pm

-Buffed tech acolyte's stats so they hopefully don't always fall behind the group and die alone

-Changed the AI packages of the Skitari squads to hopefully prevent the weird bug where they'd swap leadership to a non-leader unit after a contract, causing them to endlessly follow each others

-Removed the Disgraced Sheks from shek towns as they'd cause issues. Obviously they'd not be welcome, and it makes sense for them to hang out more in the neutral or independant towns anyways.

Pembaruan: 17 Des 2021 @ 1:43pm

-Fixed Flagellant oversight causing their bar squads to allow sheks to spawn
-Removed monks from Blister Hill and drastically reduced their spawn chance in holy nation town to limit brawls
-Tweaked monks

Pembaruan: 12 Agu 2021 @ 3:48pm

Tweaked Machinist Minions to be a "Military" faction
Made the Glitchy Knights their own faction in hopes of fixing a bug in Black Desert City

Pembaruan: 12 Agu 2021 @ 7:08am

Removed spiders from Glitchy Knight bar teams and buffed their numbers slightly to compensate. Might remove more animals from bar teams in the future

Pembaruan: 6 Agu 2021 @ 11:05am

Removed Southern hiver mercs from almost every town (except a destroyed variant), their 'infiltration' had been going too smoothly!

Pembaruan: 5 Agu 2021 @ 7:47am

Removed the Crabbers from Mourn, as they are likely to cause trouble
Made the Machinist mercs their own faction with no legal system so they could join fight against the UC and not in-fight with other mercs fighting the UC

Pembaruan: 24 Jul 2021 @ 7:27am

Drastically lowered patrol spawn chances in Dreg and the Cannibal plains

Pembaruan: 30 Jun 2021 @ 6:31am

Added HN bounties on radiant/lanterns
Gave the deadcat group medkits
Some other stuff I forgot to write down

Pembaruan: 26 Jun 2021 @ 2:05am

-Lowered amount of units that spawn in most squads
-Fixed some discrepancies among squads
-Updated name and stats of the HN Pioneers leader