Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

AOCTO-DrunkenBazaar_p
Mostrando 1-9 de 9 aportaciones
Actualización: 25 SEP 2014 a las 9:14

obj5: Changed layout of objective 5 slightly. Less options for attackers. Better choke points for defenders.

obj4: Changed peasants to merchants, more fitting to the theme, and added some stalls of food etc... Added a 3rd well on central hill.

obj1: added a ballista on top of the elevator tower. It looks towards the second barricade. hopefully adds more purpose to the elevator.

Other minor changes (some foliage and trees added etc...)

Actualización: 7 JUL 2014 a las 17:30

Added Drunken effect! FINALLY!

Made wheels on cart spin properly.

Several other minor changes.

Actualización: 30 JUN 2014 a las 11:24

Minor Update.

Mostly Polish fixes.

Sound changes.

cart makes sound & wheels spin.

particle changes.

added objective points.

Actualización: 27 JUN 2014 a las 18:09

Changed later parts of map to feel more urban.

Objective 4 rework (peasants now) (moved Agatha spawn back slightly).

Objective 5 has forward spawns which you can capture.

Added a lot of colour (mason banners, more greenery, etc...)

Objective 2 path changes (no longer can use skinny bridge, added an elevator)

Added some sound effects.

Added some particle effects.

Added Another barricade on Objective 1 cart path.

Removed a lot of unused space.

Fixed several stuck spots.

Actualización: 6 JUN 2014 a las 14:50

Small bug fixes.

Removed twin capture bridge build (cant get it to work? so fucking annoying)

Lighting changed (much brighter)

Some slight objective rebalancing (obj 4 & 5)

Actualización: 2 JUN 2014 a las 2:30

Massive overhaul on objective 4 (now 4 and 5)

Actualización: 24 ABR 2014 a las 1:03

Actualización: 22 ABR 2014 a las 1:19

Actualización: 22 ABR 2014 a las 1:18