Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

AOCTO-DrunkenBazaar_p
18 条留言
JuanVe 2023 年 9 月 3 日 下午 5:42 
This map doesnt show up when adding it in pingperfect, i placed the map name and the sdk id number, do I need anything else? Mod maybe, what would it be
Choppy Papi  [作者] 2014 年 9 月 26 日 上午 9:21 
obj5: Changed layout of objective 5 slightly. Less options for attackers. Better choke points for defenders.

obj4: Changed peasants to merchants, more fitting to the theme, and added some stalls of food etc... Added a 3rd well on central hill.

obj1: added a ballista on top of the elevator tower. It looks towards the second barricade. hopefully adds more purpose to the elevator.

Other minor changes (some foliage and trees added etc...)
Yarnu The Dog 2014 年 9 月 25 日 下午 6:28 
Got a change log mano? :masoneagle: :essenceofwater:
Choppy Papi  [作者] 2014 年 9 月 25 日 上午 9:19 
Well I just did the (most likely) last update to DrunkenBazaar. It shall remain set in stone from this day forth (I hope). Enjoy!
Choppy Papi  [作者] 2014 年 7 月 9 日 下午 7:07 
Thanks Yarnu!
Yarnu The Dog 2014 年 7 月 7 日 下午 8:27 
The new art is looking fantastic StrangeTamer. Great stuff! Looks very sexy indeed.... :catapult::bow:
Choppy Papi  [作者] 2014 年 7 月 5 日 上午 2:15 
New pictures are up! check em out! OR PLAY THE MAP!
Choppy Papi  [作者] 2014 年 6 月 26 日 下午 12:50 
thank you for the feedback scorpion! A new version will be out shortly!
Choppy Papi  [作者] 2014 年 6 月 8 日 下午 2:32 
Hey paul! thanks for your thoughts! Eventually the masons will actually be drunk for a portion of the map but I havent added it yet!
Evil Paul 2014 年 6 月 7 日 上午 6:52 
Very fun map, really creative objectives. Git the Masons drunk and murder their pet nerds! :masoneagle:
Yarnu The Dog 2014 年 6 月 3 日 下午 5:27 
Fantastic to hear man, I'll go ahead and add you on steam. I'll pass on relevant information regarding your map testing! :masoneagle::axesword:
Choppy Papi  [作者] 2014 年 6 月 3 日 下午 4:02 
Alright I will likely do that! Also I have a list of small fixes that I got from some testing today. I will fix those and release a less buggy version tonight or tomorrow. Things are getting fairly polished now, and most people I played with today enjoyed it. Hopefully you do as well!
Yarnu The Dog 2014 年 6 月 3 日 上午 6:57 
Good to know man. No I was just pointing out that King's Garden shares the same values as RUIN. They both look very, very impressive. I'd love to test your map out on our 32 man server, but I think putting the Ruin Lighting values on would only improve the situation.

It just looks awesome really :) :catapult:
Choppy Papi  [作者] 2014 年 6 月 3 日 上午 1:05 
Yeah I believe I lowered the lighting slightly. Maybe it had a bigger impact than I realized. You think I should make it brighter? I will take a look at Ruins values.

Also, yes, I have seen King's Garden. What about it?
Yarnu The Dog 2014 年 6 月 2 日 下午 5:10 
Good to know man, I notice the lighting has been toned down considerably? Making the lighting values the same as Ruins would be sweet! (Have you played King's Garden?, excellent looking map. Similar style to yours!) :masonfist::axesword:
Choppy Papi  [作者] 2014 年 6 月 2 日 下午 1:56 
Oh not a problem! It had a significant amount of work to be done before this update, but I think it should be really fun all the way through now! (before only objective 1 & 2 were ready) The second half of the map went through a huge overhaul and it should play much better, so enjoy and let me know any feedback you have! Thanks!
Yarnu The Dog 2014 年 6 月 2 日 上午 11:12 
Looks good pal, i'll give it a whirl. Sorry for not getting on it sooner though! :masoneagle:
[Ж] ATwelveYearOldGirl 2014 年 4 月 23 日 下午 9:58 
Congrats on getting it done dude, when I get re-settled we're going to have to try this out! Excited to see how well it does.

++1