Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

AOCTO-DrunkenBazaar_p
Menampilkan1-9 dari 9 kiriman
Pembaruan: 25 Sep 2014 @ 9:14am

obj5: Changed layout of objective 5 slightly. Less options for attackers. Better choke points for defenders.

obj4: Changed peasants to merchants, more fitting to the theme, and added some stalls of food etc... Added a 3rd well on central hill.

obj1: added a ballista on top of the elevator tower. It looks towards the second barricade. hopefully adds more purpose to the elevator.

Other minor changes (some foliage and trees added etc...)

Pembaruan: 7 Jul 2014 @ 5:30pm

Added Drunken effect! FINALLY!

Made wheels on cart spin properly.

Several other minor changes.

Pembaruan: 30 Jun 2014 @ 11:24am

Minor Update.

Mostly Polish fixes.

Sound changes.

cart makes sound & wheels spin.

particle changes.

added objective points.

Pembaruan: 27 Jun 2014 @ 6:09pm

Changed later parts of map to feel more urban.

Objective 4 rework (peasants now) (moved Agatha spawn back slightly).

Objective 5 has forward spawns which you can capture.

Added a lot of colour (mason banners, more greenery, etc...)

Objective 2 path changes (no longer can use skinny bridge, added an elevator)

Added some sound effects.

Added some particle effects.

Added Another barricade on Objective 1 cart path.

Removed a lot of unused space.

Fixed several stuck spots.

Pembaruan: 6 Jun 2014 @ 2:50pm

Small bug fixes.

Removed twin capture bridge build (cant get it to work? so fucking annoying)

Lighting changed (much brighter)

Some slight objective rebalancing (obj 4 & 5)

Pembaruan: 2 Jun 2014 @ 2:30am

Massive overhaul on objective 4 (now 4 and 5)

Pembaruan: 24 Apr 2014 @ 1:03am

Pembaruan: 22 Apr 2014 @ 1:19am

Pembaruan: 22 Apr 2014 @ 1:18am