Rivals of Aether

Rivals of Aether

Jacket
Affichage des entrées 41-50 sur 113
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Mis à jour le : 4 oct. 2022 à 11h34

v1.73

Mis à jour le : 4 oct. 2022 à 9h38

v1.72

Mis à jour le : 2 oct. 2022 à 23h47

v1.71

- Better AI.

Mis à jour le : 2 oct. 2022 à 22h33

v1.70

- knockback_adj / 1.25 to 1
- Dspecial bad frame rate correction.
- Added re-color varian for "Payday" Jacket.

Mis à jour le : 1 oct. 2022 à 23h55

v1.69

- There is no lunch?...

Mis à jour le : 1 oct. 2022 à 14h41

v1.68

- Dair: Modified the last "traced" sprites, new hitbox, hurtbox and damage.

Note: Don't worry if some Re-sprites look rushed because I'll be tweaking them as I work on minor details.

Mis à jour le : 1 oct. 2022 à 2h36

v1.68

- Damage balance to the weapon arsenal.
- Re-sprite to Fair and Bair (soon dair with some changes).


Mis à jour le : 30 sept. 2022 à 19h45

v1.67

- char_height / 52 to 64
- walk_speed / 2 to 2.5
- walk_accel / 0.8 to 1
- walk_turn_time /0.7 to 0.5
- initial_dash_time / 9 to 9.5
- initial_dash_speed /8 to 8.5
- dash_speed / 8.5 to 9
- dash_turn_time / 15 to 10
- dash_stop_time / 7 to 5

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Fspecial Changes:

Baseball bat:
- BASE_KNOCKBACK / 9 to 5
- KNOCKBACK_SCALING / 0.9 to 0.5
Golf Club:
- BASE_KNOCKBACK / 3 to 4
- KNOCKBACK_SCALING / 0.3 to 0.4
Sledgehammer:
- BASE_KNOCKBACK / 9 to 8
- KNOCKBACK_SCALING / 0.9 to 0.8
Chainsaw:
- BASE_KNOCKBACK / 8 to 6
- KNOCKBACK_SCALING / 0.8 to 0.6
Trophy:
- BASE_KNOCKBACK / 15 to 10
- KNOCKBACK_SCALING / 1.5 to 1
Fireaxe:
- BASE_KNOCKBACK / 8 to 7
- KNOCKBACK_SCALING / 0.8 to 0.7
Katana:
- BASE_KNOCKBACK / 2 to 3
- KNOCKBACK_SCALING / 0.2 to 0.3
Shotgun:
- BASE_KNOCKBACK / 4 to 6
- KNOCKBACK_SCALING / 0.4 to 0.6

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Uspecial: Now work how it supposed to work.

Moveset in General: In big changes we have the elimination of WHIFFLAG in the vast majority of the moveset to make Jacket more dynamic when chaining combos, changes were also made in the LENGTH of frames, with this minor corrections in some sprites.

Note: This is not a job, so please be patient, I know, a year has passed and I have to change 2 sets of sprites that are not typical of Jacket, but I wanted to make the corresponding balance before.

Mis à jour le : 30 sept. 2022 à 19h03

v1.66

Mis à jour le : 30 sept. 2022 à 18h10

v1.65