Tabletop Simulator

Tabletop Simulator

Nemesis: Lockdown (Prototype)
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Uppdatering: 11 jul, 2021 @ 15:37

Chytrids setup now place 5 eggs in the nest

Uppdatering: 11 jul, 2021 @ 15:17

Mod Update:
Updated Contingency Tokens
Updated Script to deploy 2 Contingency Tokens for a two player game.

Uppdatering: 10 jul, 2021 @ 12:48

Mod Update
Updated Rulebook
Added Chytrids

Uppdatering: 15 jun, 2021 @ 23:49

Removed old Advanced Die

Uppdatering: 14 jun, 2021 @ 15:56

Updated Rule Book

Uppdatering: 14 jun, 2021 @ 15:53

Updated Room Sheets
Fixed Room snap point posistions
Updated Advanced Die - pg 22
Added more snap points for the CSS track

Uppdatering: 12 jun, 2021 @ 16:16

Setup script now places Player Order cards on the intended players play mat.

Uppdatering: 11 jun, 2021 @ 23:54

Mod Update
Deleted old assets
Reduced Room tile scale to allow better visibility of the board (will fix snaps and script later)
Queen is not added to Intruder Bag during scripted setup (Do you want to die?)
Contamination backs are now the same as actions cards (Again .... Do you want to die? )
Added "Lauch C" CSS token - adjusted count to match updated rules
Item cards should all now have the same scale.

Uppdatering: 11 jun, 2021 @ 10:30

XenoBio Knowledge now starts at 1
Lab Rat Knowledge now starts at 3
my mistake

Uppdatering: 11 jun, 2021 @ 10:15

Fixed Player Hands
XenoBio Knowledge now starts at 3