Tabletop Simulator

Tabletop Simulator

Nemesis: Lockdown (Prototype)
Mostrando 1-10 de 15 aportaciones
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Actualización: 11 JUL 2021 a las 15:37

Chytrids setup now place 5 eggs in the nest

Actualización: 11 JUL 2021 a las 15:17

Mod Update:
Updated Contingency Tokens
Updated Script to deploy 2 Contingency Tokens for a two player game.

Actualización: 10 JUL 2021 a las 12:48

Mod Update
Updated Rulebook
Added Chytrids

Actualización: 15 JUN 2021 a las 23:49

Removed old Advanced Die

Actualización: 14 JUN 2021 a las 15:56

Updated Rule Book

Actualización: 14 JUN 2021 a las 15:53

Updated Room Sheets
Fixed Room snap point posistions
Updated Advanced Die - pg 22
Added more snap points for the CSS track

Actualización: 12 JUN 2021 a las 16:16

Setup script now places Player Order cards on the intended players play mat.

Actualización: 11 JUN 2021 a las 23:54

Mod Update
Deleted old assets
Reduced Room tile scale to allow better visibility of the board (will fix snaps and script later)
Queen is not added to Intruder Bag during scripted setup (Do you want to die?)
Contamination backs are now the same as actions cards (Again .... Do you want to die? )
Added "Lauch C" CSS token - adjusted count to match updated rules
Item cards should all now have the same scale.

Actualización: 11 JUN 2021 a las 10:30

XenoBio Knowledge now starts at 1
Lab Rat Knowledge now starts at 3
my mistake

Actualización: 11 JUN 2021 a las 10:15

Fixed Player Hands
XenoBio Knowledge now starts at 3