MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon
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Actualización: 30 OCT 2021 a las 5:40

0.99.9.3 Yet Another Weapon
Fixed MML Ammo Switching. Default key is K, can be re-bonded now if YetAnotherMechlab or Bobbert's ModOptions is active. Probably won't work for coop players.
Disconnected projectile weapon muzzle effects from fire emitter (Projectile.uasset override). Now they don't stick to the barrel. If experiencing problems with other weapon mods that manipulate Projectile.uasset, set their load order higher.

Actualización: 9 OCT 2021 a las 10:38

0.99.9.2 Yet Another Weapon
Fixed RACs having 0 range
Fixed Heatbanks and Compact Heatsinks not appearing on markets

Actualización: 23 SEP 2021 a las 7:53

Updated all weapons with cooldown sounds.
Fixed ClusterToiLogic not correctly filtering Clan weapons before their intro date (affects the Clan weapon mod).
Fixed LB20X and MML9 crit slot size.

Actualización: 23 SEP 2021 a las 3:57

Updated for DLC2 / Game Version 1.1.303

Actualización: 28 JUL 2021 a las 7:49

Updated SRM Inferno descriptions. They already did damage to non-Mech targets, just forgot to make it known.
Updated Artemis missile paths a bit (when no LOS, they work like normal LRMs with high ballistic paths, when LOS, they should have a flatter path).
Updated AMS ammo - now it won't explode, and has 1000 more shots / t.

Actualización: 22 JUL 2021 a las 12:27

Fixed borked Steam upload. UE4 Editor strikes again!

Actualización: 22 JUL 2021 a las 11:11

Removed Infero ammo

Actualización: 21 JUN 2021 a las 10:09

Actualización: 21 JUN 2021 a las 9:25

Actualización: 20 JUN 2021 a las 10:34