MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon
Näytetään 31–40 / 47
< 1  2  3  4  5 >
Päivitys: 30.10.2021 klo 5.40

0.99.9.3 Yet Another Weapon
Fixed MML Ammo Switching. Default key is K, can be re-bonded now if YetAnotherMechlab or Bobbert's ModOptions is active. Probably won't work for coop players.
Disconnected projectile weapon muzzle effects from fire emitter (Projectile.uasset override). Now they don't stick to the barrel. If experiencing problems with other weapon mods that manipulate Projectile.uasset, set their load order higher.

Päivitys: 9.10.2021 klo 10.38

0.99.9.2 Yet Another Weapon
Fixed RACs having 0 range
Fixed Heatbanks and Compact Heatsinks not appearing on markets

Päivitys: 23.9.2021 klo 7.53

Updated all weapons with cooldown sounds.
Fixed ClusterToiLogic not correctly filtering Clan weapons before their intro date (affects the Clan weapon mod).
Fixed LB20X and MML9 crit slot size.

Päivitys: 23.9.2021 klo 3.57

Updated for DLC2 / Game Version 1.1.303

Päivitys: 28.7.2021 klo 7.49

Updated SRM Inferno descriptions. They already did damage to non-Mech targets, just forgot to make it known.
Updated Artemis missile paths a bit (when no LOS, they work like normal LRMs with high ballistic paths, when LOS, they should have a flatter path).
Updated AMS ammo - now it won't explode, and has 1000 more shots / t.

Päivitys: 22.7.2021 klo 12.27

Fixed borked Steam upload. UE4 Editor strikes again!

Päivitys: 22.7.2021 klo 11.11

Removed Infero ammo

Päivitys: 21.6.2021 klo 10.09

Päivitys: 21.6.2021 klo 9.25

Päivitys: 20.6.2021 klo 10.34