Garry's Mod
Slave of GMod
Visualizzazione di 31-40 elementi su 119
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Aggiornamento: 12 nov 2017, 8:46

- Fixed an issue where music playback would break if player was in pause menu (Singleplayer only)
- Music will now pause itself when player is in pause menu or steam overlay (Singleplayer only)
- Updated nav mesh for sog_sawmill_v1
- Replaced missing track for boss in Act 1 (Story Mode)
- Replaced track for boss in Act 2, because previous one has stopped working for some reason (Story Mode)

Aggiornamento: 13 ott 2017, 12:41

- Small hotfix for few rare clientside errors

Aggiornamento: 30 set 2017, 6:25

- Added sog_horsebang map by Pufulet. Takes place on a completely ordinary PonyRP server in a completely ordinary nightclub with completely ordinary players that are doing completely ordinary things.

Aggiornamento: 7 ago 2017, 10:23

- Adjusted difficulty for the first level in Story Mode
- Fixed Menu music playing after pressing start game in some cases

Aggiornamento: 6 ago 2017, 11:57

- Completely remade the way how music is played in gamemode, because current method doesnt really works anymore. In theory it should remove dependency from Adobe Flash and be better overall.
- Replaced missing music in singleplayer menu
- Playlists in non-story mode gametypes are now shuffled

Aggiornamento: 6 giu 2017, 11:02

- Added sog_shady_v1 by Pufulet. Despite the name everything is nice and peaceful in this yard. For now.

Aggiornamento: 19 apr 2017, 10:41

- Replaced missing track for the cutscene in "Hatred" level
- Replaced missing ambient in "Sanctuary" level

Aggiornamento: 14 apr 2017, 11:28

- Added sog_pride_v1 by Pufulet. A fancy and rich mansion that belongs to LetsTortureGMod himself. He might be dead, but his legacy lives on...
- Added arming/disarming hints for Serious Drama gametype

Aggiornamento: 6 mar 2017, 8:45

- Added sog_sawmill_v1 by Pufulet. A nice and quiet place where someone just finished recording a music clip, which involves dancing on the wooden poles and stuff.

Aggiornamento: 28 feb 2017, 8:30

- Reduced thug's bleedout timer from 3 to 2 seconds
- Fixed a bug where thugs could not die from bleedout when their attacker was dead
- Fixed bullet spongyness on one of the CoderFired characters (Story Mode/Nemesis).