Stellaris

Stellaris

Stargate Contingency
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更新于:2023 年 4 月 2 日 上午 11:32

-Added Vanir
-The Vanir start on a nuked planet and their guaranteed colonies are also of this type
-Moved Armored Exoskeleton tech to the Vanir (made it a starting tech because they need the habitability for their nuked worlds to even survive)
-Added 40% nuked world habitability bonus to the Vanir (now with all bonuses including 30% from capital they have 90% habitability on their capital planet and 60% on their guaranteed colonies)
-Vanir are blocked out of vanilla cloaking modules but they get it through their "ship_bonus_module" and traditions
-Vanir do not have access to the bio-assembly boosting tech of the asgard/wraith but get their own through other means.
-Added vanir civilian cloaking device (this way science ships are not locked out of cloaking)
-Added Dark Matter Enhanced Vanir Cannon
-Added Vanir tradition tree
-Added Vanir mid-game Ascension perk (re-enables biologic pop growth)
-Added Vanir late-game Ascension perk (unlocks X slot modules)
-Fixed torpedoes not being a starting tech and blocking all other torpedo research
-Fixed titans not having a ship_bonus_modifier slot (had double aura slots instead)
-Removed ship_upkeep modifier from crew modules and added flat alloy and energy upkeep instead (the 30% upkeep increase skyrocketed their consumer goods upkeep without increasing research output on their ships)
-Reduced Asgard Dark Matter Core evasion bonus 40->20
-Reduced Asgard Ion Cannon X attack speed slightly (overall dps for L slot 66.6->62.5)
-Science Directors no longer get reduced consumer goods upkeep when producing dark matter (for both Asgard and Vanir)
-Ship veterancy no longer gives evasion bonus but gives more raw stats
-Ancients now start with robotic workers researched to help with their growth rate
-Ancient now start with robotic assembly plant on their capital (replacing 1 of 3 labs)
-Ancient now have a robotic assembly plant on every new colony

更新于:2023 年 3 月 27 日 上午 2:11

MOD UPDATED TO 3.7 AND ADDITIONAL CHANGES
-Asgard Automated Industry now only works on planets with at least Planetary Capital building (this is to prevent an exploit when the player can get free income from new colonies with 0 effort or drawback)
-Asgard Ecumenopolis districts now also increase upkeep when providing "Automated Income" of Alloys or CG (Already the case with industrial districts but Ecumenopolis was overlooked)
-Asgard now get less flat growth from upgrading capital building AND have fewer technologies to increase the overall growth (they should not have as much growth as replicators)
-Asgard Dark Matter Institutes can now be built on planets with planetary capitals
-Asgard Dark Matter Institutes can now be upgraded if the planet has a fully upgraded capital
-Reduced Asgard L Shield X regen 62.5->50
-Fixed Asgard Curiosity tech not applying the amanities bonus to scientists

-Ancient Drones can now be used on defense platforms
-Ancient Council Building removed
-Ancient now start with an additional science lab (instead of council building)
-Ancient now gains Council Members through their tradition tree (saves a building slot)
-Ancient can no longer access Discovery tradition tree
-Ancient now also gets the Powered Exoskeleton tech (since it originates from them)
-In return Lantean Heritage replaces Discovery with better bonuses
-ZPM Production Facilities can now be built on planets with planetary capitals

-Ascension 1-3 is now a removable trait so it is possible to apply templates of higher ascension level through gene modding
-Ascended pops no longer increase job upkeep
-Ascended admirals ship regen reduced from 25%->5% (was a leftover bug)
-Races that can ascend are now blocked from vanilla ascension path (The Final Stage of Ascension could be blocked by selecting the wrong tradition first)
-Ori traditions now properly show description
-Ori trait now provides the same bonuses as Ancient (since they share a common ancestry)
-Ori civic now also adds 20% global trade value
-Increased Ori L Shield 3 hit points 5875->6000

-Nox stealth modules have been updated to provide cloaking power and now are limited to 1 per ship
-Nox sacred gardens no longer give stability (most of their excess production came from having 100% stability on most planets and it was too much)

-Wraith now has unique battleship sections to field more strike craft
-Wraith relic now has a separate cooldown of 360 days (it wont block other relics and vice versa)

-Goa'uld no longer needs breeding facility in order to turn xeno pops into Jaffa (helps AI in conquest)
-Goa'uld now start with "Slave Colonies" tech researched
-Goa'uld Pyramid of Ra technology gives 10% unity instead of a flat 10
-Added Goa'uld tradition tree
-Colossus AP now only requires 2 other AP to be selected (this way Goa'uld AP can be taken as 4th)

-Jaffa "Hidden Gem" planet size 15->18
-Jaffa growth buff now properly applies after researching "Tretonin Serum"
-Jaffa no longer gets Tau'ri shields (Goa'uld shields are the same)
-ZPM Factories and Asgard Dark Matter Institutes can no longer be built on habitats, resort or penal colonies
-Increased "Minor Artifact" cost of ZPMs 100->1000
-Increased "Minor Artifact" gained from Stargate Expedition. Maximum reward 10->50, most common outcome 5, minimum outcome increased to 3.
-Gaia/Hive/Machine worlds no longer increase pop job upkeep (to better match ecu and paradise worlds that also cost an AP)
-Ecu and Paradise worlds growth bonus reduced 50->25%
-Cloning tech gives growth and pop assembly speed (instead of giving nothing)
-Removed Planetary Fleet HQ building and tech
-Shattered Ringworld origin no longer requires vanilla zero-point-energy tech to clear a specific blocker. Now its set to cruiser tech.
-SGU Traditions now show up first on the list (to make it easier for new players to find them)
-Added localization to "Job Alloy Upkeep" multiplier

更新于:2023 年 2 月 27 日 上午 9:02

Reverted changes
-Planets under 50% habitability cannot be colonized in order to avoid colony spamming
-New colonies upkeep 8->20
-Machines and robots now only have 70% habitability instead of 200%
-Lithoids now only get 30% habitability bonus instead of 50%
New changes
-minor artifacts are now tradable (will be in next stellaris update anyway)

更新于:2023 年 2 月 22 日 下午 12:38

-Goa'uld starts with an extra pop on colonies
-Goa'uld can no longer colonize to avoid having no growth on new colonies
-Goa'uld conversion no longer requires upgraded capital but there will always b a minimum of 1 Jaffa present for the bio-growth to be active
-Goa'uld colonies now also get the additional scientist job in order to initiate Goa'uld conversion

-Tau'ri now gains "Odyssey" upon unlocking their ascension perk (130k fleet power)

-Planets under 50% habitability cannot be colonized in order to avoid colony spamming
-New colonies upkeep 8->20
-Machines and robots now only have 70% habitability instead of 200%
-Lithoids now only get 30% habitability bonus instead of 50%

更新于:2023 年 2 月 19 日 上午 10:13

-Added Ancient Traditions (with some placeholders)
-Updated Asgard Traditions
-Removed Ori Casus Belli
-Made ZPM tradable
-Added Odyssey to the Tau'ri (for now only spawns with console)
-Adjusted SGU Strike Craft
-Fixed Traveler Ships
-Slightly buffed Ancient Drone Swarm

更新于:2023 年 1 月 30 日 上午 11:51

-Nox computers provide an additional disengage chance
-Re-enabled Biologic ascension path for some races (they can now build clone vats)
-Asgard cannot build robot assembly anymore to force the ai to use cloning vats
-Advanced gene modding is now available with Ascension 3 tech
-Removed society techs that unlocked advanced gene modding
-Re-Added scaling bio assembly on Asgard owned cloning vats (now upgrading capital building will increase growth, promoting tall playstyle)

更新于:2023 年 1 月 21 日 上午 12:20

-Adjusted ship reg from Wraith traditions (forgot it last time)
-Wraith Hive World transformation only costs 5 POPs down from 10
-For now replaced SGU eco plan with vanilla (will adjust later)

更新于:2023 年 1 月 12 日 下午 12:28

-Adjusted regeneration values on SGU civics and tech to better match vanilla (wraith/replicator was OP)
-Quickfix for Ascension traits disappearing?

更新于:2022 年 12 月 30 日 下午 12:31

-Fixed portraits (Avatar)
-Added shield hardening to the "Ascended Clouds"

更新于:2022 年 12 月 29 日 下午 1:10

-Fixed ecu planets giving 2000% production