Stellaris

Stellaris

Stargate Contingency
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更新于:2024 年 1 月 26 日 下午 10:35
作者:Seph

-Quickfix necron X shields showing up for all factions without researching them

更新于:2024 年 1 月 26 日 下午 12:36
作者:Seph

-Moved "Dial Pegasus Gate" "Restore Atlantis" "Add 2nd ZPM" and "Add 3rd ZPM" decisions to the stargate event menu for the tauri
-Stargate Trade moved to the edict "Stargate Expeditions" (all missions will be listed in this menu)
-Stargate Trade and Stargate Teams will now trigger the previous menu when selecting options (more than one trade can be executed without having to open the edict again)
-Stargate Trade multiplied costs and payout by 5 except for ZPM (in order to speed up trading and avoid having to click too many times)
-Stargate Trade influence cost 15->100 (with payout multiplied by 5 effective influence cost 75->100)

-Added Necrons (an overtuned non SGU race based on vanilla necroids)

-Replicators have now a base chance of 50% to gain ships from wreckages (This modifier only scales with their AP which gives an extra 50% multiplicatively up to 75%)
-Replicators can now only research debris (would be op if they both got ships and alloys)

-Travelers have now a base chance of 30% to gain ships from wreckages (does not scale with anything currently)
-Travelers can now only salvage debris (Their lack of economy requires alloys and they do not need research)
-Traveler civic now also increases resources salvaged from debris by 25%
-Traveler now start on a habitat and can build habitats from game start
-Traveler can once again colonize (habitability only on space constructs)

-"Ascension Final Stage" AP now gives 3 effective councilor skill instead of 5 max leader level

-Ancient Titan weapon research now only shows up after battleships are researched
-Ancient now gain an additional scientist cap through their Traditions

-Asgard now gain an additional scientist cap through their Traditions

-Reduced Vanir DM Gun hull size dmg factor by 15% for all tiers
-Vanir Dark Matter Insitute now has a constant 30 energy upkeep once DM Production is researched and the science upkeep and DM production scales up with tech level.
-Max DM production from Institutes 12->3
-Base number of scientists from Institute 2->4
-Scientist jobs per Forbidden tech tier 1->2
(These changes will make it so building an Insitute on every planet is a good decision and will not ruin AI economy)

-Added defensive armies to each race
-Added "Unlock an Archeological site on Dakara" text to Secrets of Dakara tech
-Disabled all tiers of missiles (used to be only tier 1, and rest could be reverse engineered)
-Disabled Torpedoes for SG races since they have their own (except torp 1 which unlocks G ship sections)

更新于:2023 年 12 月 13 日 上午 11:41
作者:Seph

-Removed upkeep increase from SGU racial traits and rescaled them. (most other sources of production improvements will also increase upkeep to buff pop efficiency without giving free resources)
-Rebalanced SGU jump drives (ships were able to jump around too frequently and were hard to catch because of it. Being able to jump over defenses is already a big advantage.)
-Changed most Titanic and XL weapons to have 80% base accuracy down from 100% and adjusted damage values accordingly to retain the same dps
-Changed SGU PD weapons dmg against: HULL 115% -> 125% ARMOR -50% -> -25% SHIELD -50% -> -25%
-Increased SGU stike craft dps 48 -> 50
-Fixed Strike Craft not having an engagement range defined
-Fixed army buildings not showing up
-Fixed cloning facilities having an upkeep of 30 food/energy, now its once again only 7,5 to match vanilla jobs giving the same benefit

-Vanir can no longer build cloning vats, once Vanir Rebirth AP is taken, and all cloning vats are destroyed
-Vanir Rebirth now fully alleviates the debuff to their bio-growth
-Vanir capital planet bonus will add bio-growth instead of bio pop assembly once Vanir Rebirth AP is taken
-Vanir technologies that boost cloning speed now also increase bio-growth (before Vanir Rebirth AP the effect is counteracted by the default -200% growth penalty)
-Reduced range of Vanir Dark Matter Cannon, in return increased the base dps (should work better as a brawler weapon and bigger ships can now try to stay out of range)
-Added movement speed to Vanir ship computers (shorter DM Cannon range requires it)
-Added L slot weapon damage to The Lost Tribe finisher effect
-Removed Vanir Encryption and Decryption tech (bonus moved to Spy Academy technologies)
-Added icons for Vanir technologies
-Added icon for Vanir civic
-Removed cloaking from Vanir ship computers

-Nox received the cloaking modules and tech that the Vanir used to have to increase Cloaking Strength

-Asgard thrusters now give 125% move speed across the board (Battleships with 200% move speed were a bit too elusive especially with the long ranged asgard weapons)

-Ancient Chair now adds 25% XL slot weapon damage instead of 20% weapon dmg (it will boost the XL drones)
-Ancient Chair now adds weapon 25% fire rate
-Ancient Chair now adds 50% shield multiplier instead of a flat value (will be much stronger overall)
-Ancient Chair now uses 10000 power for bship and 25000 power for titan (It can only be realistically placed on ships with ZPM installed)
-Ancient Chair no longer gives armor hardening (The ZPM already gives 100%)
-Ancient Chair now costs 3x as much alloys and upkeep
-Ancient Lantean Heritage finish now also gives Cloaking 1 as a tech option along with drones.
-Ancient/Asuran/Ori can no longer research ZPM Integration tech
-Ancient/Asuran/Ori now automatically get ZPM Integration upon researching ZPM Construction
-ZPM Construction tech cost reduced from 75000 to 50000 to match ZPM Integration (Other races should not be able to install ZPMs before Ancients)
-Ancient Control Chair tech and module renamed to Control Chair

-Ori can now also research Control Chairs (they should be able to put their ZPMs to use)

-Asuran ship computers now give extra dmg instead of hull/armor regen (old bonus moved to tech)

-Replicator ship computers no longer give armor and shield hardening but they retain their regen bonus

-Wraith ship computers armor hardening halved and hull/armor reg moved to starting tech
-Wraith Regeneration tech hull/armor regen reduced from 25 -> 5% (was an oversight from 3.8 and gave 5x value, especially OP for a 6000 cost tech)

更新于:2023 年 12 月 1 日 上午 2:38
作者:Seph

更新于:2023 年 11 月 28 日 上午 1:05
作者:Seph

-Fixed list of buildings being bugged due to missing brackets

更新于:2023 年 11 月 27 日 上午 2:26
作者:Seph

Update to stellaris 3.10

更新于:2023 年 9 月 5 日 上午 8:48

更新于:2023 年 8 月 18 日 上午 7:56

更新于:2023 年 7 月 10 日 下午 11:35

-Added several Councilor positions based on SGU traditions and 1 based on SGU civic

-Lantean Heritage finisher effect now also gives Drone I research option
-Enlightenment traditions that unlock ascension tiers now also provide a minor bonus

-Rescaled Vanir Institute image

-XL weapons now require Battleship tech
-Annihilator battleship bow now requires battleship tech
-Annihilator battleship bow now only needs asgard beam I technology instead of asgard beam III

-Reduced out of combat regen from 500% to 200% (was way too fast and allowed non stop aggression with minimal losses)

更新于:2023 年 6 月 24 日 上午 1:20

-Reduced production increase from technologies 20%->10% (races that can tech rush could quickly get 60% extra production in everything, including research, outpacing other races that are meant to grow powerful through growth)
-Reduced Capital pop production bonus 25%->10% (back to vanilla value because with planetary ascension levels it quickly got out of hand)
-Reduced technician job output 6->5 (now its in line with miners)

-Removed Logistics Hub tech and building
-Research Center tech now requires Research Lab 3
-Research Center building gives only 2 Science Directors or 3 Science drones (it should be built mainly for the +10% bonus on science worlds, instead of everywhere with a planetary capital)
-Research Center cost and upkeep reduced by 33%

-Vanir starting tech now reduces Cloaking strength by 4
-Vanir Cloaking give more cloaking strength (Sci:5 Co:4 De:3 Cr:2 Bs:1 with Tier 1 and Tier 2 adds +1 to each category) New max value for each ship class: Sci:6 Co:6 De:5 Cr:4 Bs:3
-This means the Vanir can no longer cloak military ships from game start until either tech is researched or Tradition tree finished, but science ships are uneffected
-Vanir Cloaking I shield reduction increased 25%->50%
-Vanir Cloaking II shield reduction increased 0%->25%

-Added Nox Cloaking Field (25% shield reduction)
-Fixed Nox Cloaking Field icon
-Nox Sacred Garden upgrade only doubles the pop growth and does not give an additional Nox Elder
-Nox Floating City now provides 1 fewer Nox Elder
-Nox Floating City no longer increases pop production or upkeep by 10%
-Nox Floating City housing increased 20->25 and also reduces crime by 25
-Nox civic unity bonus decreased 25%->20%
-Nox civic crime reduction decreased 50%->25%
-Nox civic no longer reduces envoy count
-Changed Sacred Unity tradition background

-Added Asuran traditions
-Moved Machine World creation from Nanite tree to Asuran traditions
-Asurans no longer start on a machine world but with their traditions finished they can terraform it
-Moved ship hull/armor regen from Asuran and Replicator civic to their respective ship computers
-Asuran civic now also gives +1 tech option
-Removed ancient knowledge tech (bonus given through civic)
-Added technologies increasing production by robotic pops to the Asuran
-Fixed Asuran AP requirement
-Added robot pop production bonus to Asuran AP
-Increased Asuran capital size 25->30

-Added Replicator traditions
-Moved replicator trait bonuses to their tradition
-Added assembly speed to replicator trait instead
-Increased Replicator civic assembly speed 25%->30%
-Moved machine assembly tech bonus to Nanite tradition tree
-Replicator can now only devour owned planets but they turn into nuked planet type instead of shattered
-Devouring planets give more alloys (same as mineral and energy)
-Replicator ap now provides extra damage against superiar foes, more alloy production and +10% production on Tomb Worlds

-Reworked Nanite traditions (both accessible to Asuran and Replicator)
-Added tradition icons to Nanites tradition tree
-Moved Nanite production from Fabricator jobs to species traits (unlocked with Nanite tradition adoption)
-Replicator jobs once again use alloys for pop assembly (Nanites will be spent in different ways)

-Ancient civic now also increases leader pool size
-Added Ancient Cloaking Field (25% shield reduction)
-Added icons to Lantean Heritage traditions
-Changed icon of Enlightenment tradition tree
-Changed Lantean Heritage tradition background

-Asgard Tier 2 science labs now replace a scientist with the Science Director to reduce the power spike in early game. Tier 3 labs are the same and provide regular 6 scientists + Science Director
-Changed Pursuit of Science tradition background icon

-Changed The Fifth Race tradition background

-Ori tradition finisher effect now also gives 1 High Priest job per 40 pops on planet
-Changed Origin tradition background

-Moved ship hull/armor regen from Wraith civic to their ship computers
-Swapped Wraith civic influence income bonus with their tradition adoption effect
-Added tradition icons to Wraith Hierarchy
-Changed Wraith Hierarchy tradition background
-Reduced miners mineral production from Wraith trait 2->1

-Non-Degrading Materials tech now only gives half the bonus
-Crime Free Society tech crime reduction 100->50, cost increased 4000->10000 Tier increased 2->3
-Crime Free Society now also available to the Ancient and Vanir

-Fixed Traditions localization