Stellaris

Stellaris

Stargate Contingency
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更新于:2023 年 6 月 11 日 上午 11:43

-Enlightenment tradition now also gives 10% Unity income (was previously missing a finisher effect)
-Lantean Heritage Adoption now also gives +1 tech option (this should enable choosing the tech the player wants and indirectly help ancient early game)

-Added Nox tradition tree
-Moved several nox technologies to their tradition tree

-Fixed torpedo tech being disabled
-Basic Torpedoes are once again a starting tech

-Added Ori shipset made by Avatar
-Updated Goa'uld shipset (Avatar)
-Updated Asgard shipset (Avatar)
-Added new icons for ship crews (Avatar)

更新于:2023 年 6 月 7 日 上午 11:41

Hotfix
Vanir upkeep tech is now properly restricted to the Vanir

更新于:2023 年 6 月 6 日 上午 8:10

-Removed/Reduced/Replaced "Ship Build Cost" Modifiers
-Removed min_range from L weapons (decision based on previous poll in ⁠📢announcements )
-Removed min_range from Ori beam (in-game its a projectile but its supposed to be similar to asgard beam)
-Reduced Wraith XL weapon min range 45->40

-Removed Vanir T2 Ship Computers
-Vanir T1 Ship Computers now give the same bonus T2 gave
-Removed Vanir technology unlocking T2 Computers
-Vanir now start the game with 100% increased ship energy upkeep
-Added 5 tiers of tech to the Vanir to reduce ship energy upkeep in 20% instances
(Vanir could too easily build up a fleet early game and their extra tech production came too late. Now their early power is curbed but they reach their end game research production values earlier)
-T3 Vanir computers moved to T2, increased cost and the bonus provided (now its a more attractive choice over regular computers as repeatable technologies become too expensive and the energy upkeep from research on ships reduces effective fleet size in the late game)
-Adopting "The Lost Tribe" tradition now also gives 5% nuked world habitability (Gaia terraforming comes late and this makes it easier to reach 100% habitability at least on their homeworld)
-Changed Vanir font color to dark purple from black (now it should be easier to read, though black was cool in some cases)

-Lucian branch office building trade value to "victim" increased 10->20, crime reduced 25->20 and energy provided to owner increased 10->20 (this should make it less of an annoyance while benefiting both parties more)
-In addition having a non-aggression pact with the "victim" doubles all bonuses provided and halves crime from branch office buildings (50 amenities 40 trade value and 10 crime total for "victim" and 40 energy for the owner of the branch office)
-Branch office building also gives 10 spy network levels instead of 5
-The branch office itself still gives 25 crime but having 4 buildings will max out at 105 crime or only 65 crime with non-aggression pact instead of previous 125 whcih is much more managable while providing a lot more bonus to both parties involved

-Ancient ZPM Factory upkeep now costs 10 Crystals 5 Gas and 5 Motes instead of 14 Crystals and 6 Gas (this way the Archeo SR building from the new DLC can be better utilized with its 5 SR each production)
-Added planetary modifier to Lantea providing free building slots and increasing pop growth (building slots are especially useful and a bit of extra growth should help their early game)

-Tau'ri scientist level requirement for the Orion 5->3 but spark of genius I or II is still needed

-Removed Paradise Worlds
-World Shaper ascension perk now unlocks Project Paradise technology that enables a Decision of the same name on Gaia planets
-Gaia planets with the Paradise World modifier now unluck science districts instead of mining districts

更新于:2023 年 5 月 26 日 上午 8:08

-Moved Psi Energy to be listed with strategic resources (in order to fix unity income visual bugs and broken button redirecting to traditions)

更新于:2023 年 5 月 23 日 上午 7:19

3.8 Compatibility Update

更新于:2023 年 5 月 5 日 上午 2:38

-Psionic Masters Psi production 1->2 and Unity upkeep 25->50 (in order to improve building slot efficiency)
-Psionic Crew component costs halved
-Psi-Unity ratio increased to 1:20 from 1:25

-Asgard/Vanir Core X Dark Matter cost reduced by 60% (used to be way too expensive for the bonus they gave)
-Vanir Improved Ship Computers now require tech_global_research_initiative instead of tech_sapient_ai (the tech should come earlier now to make a bigger impact)
-Added another tier of Computers to the Vanir, after their second AP is unlocked they can equip their ships with computers that give combat stats instead of science (this is to reduce unnecessary energy upkeep without losing the ability to cloak)
-Added Extra Large weapon to the Vanir (now they can properly equip their titans)

-Reduced ZPM Production facility upkeep by 1 Rare Crystal per month

-Goa'uld can no longer turn robotic/machine/lithoid pops into Jaffa

-Wraith can no longer select Nihilistic Acquisition (they can innately abduct pops)

-Clicking on unity should properly open traditions screen now

更新于:2023 年 4 月 25 日 上午 9:13

-Added Vanir Lightning Gun (M and L slot, anti shield)
-Vanir Resurgence now requires both Vanir Lightning Gun 5 and Vanir Dark Matter Cannon 5

-Added Goa'uld Naquadria Reactors
-Goa'uld AP now needs Goa'uld Reactor 5 and Goa'uld Shield 3
-Goa'uld AP now grants Anubis Shields, Naquadria Reactor and Anubis Flagship technologies upon activation (instead of having to research them separately)
-Updated Goa'uld Symbiote tooltip to explain the pop conversion events

-Adjusted weapon max range/min range/firing arc
-Added ai_tags to weapons

-Fixed hyperdrive 4 not giving disengagement chance
-Added Line computer to titans

更新于:2023 年 4 月 8 日 上午 2:11

-Capital buildings now provide additional 5-10-15-20 max energy/mineral/food districts instead of a flat 10 (allows to better specialize bigger planets, especially capitals
-Removed Vanir Plasma Cannon X tech (unlocked with Ascension perk)
-Added Vanir Cannon X icon (for now a placeholder)
-Added Asgard Power Core X for Corvette/Destroyer/Cruiser
-Added Vanir Power Core X for Corvette/Destroyer/Cruiser
-Added Ancient Beam Weapon to the Vanir (they were missing a T slot and could not properly equip the citadels)
-Vanir Plasma cannons suffer less reduction against shields and in return they deal less damage against armor (being the only weapon for the Vanir early game, they felt weak especially against tech races)
-Changed Vanir Plasma Cannon tag from "long range" to "gunship"
-Added artillery weapon tag to Dark Matter Gun
-Renamed Vanir ruler to Loki (Thor was leftover from copy paste)
-fixed Asgard Civic tooltip localization
-fixed Vanir plasma cannon x localization
-fixed Vanir DM cannon localization
-fixed Vanir Improved Ship Computer tech localization
-fixed Vanir Rebirth AP tooltip localization
-Removed Vanir Resurgence AP tooltip (it was not needed)

-Void Seekers no longer start on a Paradise World (AI couldnt handle it)
-To make up for the lost Psi Energy income and the ability to spawn Gaia planets early the Void Seeker no longer have a 0.1 factor on their wormhole tech (should show up more reliably allowing earlier expansion)
-Paradise and Gaia planets now also have all building slots unlocked permanently
-To block the AI from spamming industrial districts before getting out of the main cluster they can only build them once "wormhole tech" is researched
-All free building slots are now filled with Research Institutes on their capital (in order to speed up their research and the acquisition of "Wormhole Tech")

-Tau'ri AP now also costs 1 ZPM and 15000 Alloys to activate to account for the previously free 150k fleet power Odyssey that spawns upon activation
-Superhives now also cost 15k alloys along with the 3 ZPMs

更新于:2023 年 4 月 5 日 上午 10:58

-Changed Vanir ship-board science upkeep to Energy instead of CG, in return the upkeep is increased from 0.75->2 per naval cap
-Fixed vanir shields not being linked to a component_set and thus blocking people from manually equipping them
-Changed wraith Super Hive computer from line to artillery

更新于:2023 年 4 月 4 日 上午 11:16

-Removed Void Matter Converter tech (it had no function)
-Removed Archeostudies tech for the Void Seekers (now they wont get the buildings for minor artifacts)