Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's 升级保持独特的能力
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更新于:2023 年 1 月 31 日 下午 12:37

Fix for Passable Ice. Streamlined a lot of the SQL (but not all of it tehe).

更新于:2022 年 12 月 31 日 下午 12:49

Tagma balls

更新于:2022 年 11 月 13 日 上午 8:29

NOT LIKE '%_SG_%', machine translations.

更新于:2021 年 6 月 28 日 下午 1:26

Added negative movement modifiers (mainly to account for Porfirio).

更新于:2021 年 4 月 23 日 上午 8:30

Updated for April 2021 patch. Not much to do: just disabled some SQL for units that now replace other units, and removed the melee malus from Immortal.

更新于:2021 年 4 月 8 日 上午 10:35

Updated to account for UU -> UU upgrades. Added mod support for a few units. Handled a problem query that might've caused increased loading times.

更新于:2021 年 4 月 6 日 下午 1:08

Hotfix for Civilizations Expanded and a number of other civilizations that might inadvertently, and by no fault of their own, undermine the automation process. Added support for Hyperdimension Neptunia: Planeptune Civilization in the event that an upgrade is added to the Animated Doll unit.

更新于:2021 年 4 月 5 日 下午 4:45

Added mod support for Steel & Thunder and CIVITAS civilizations and leaders. Checked mod support for a number of other civs during.

更新于:2021 年 4 月 3 日 下午 6:29

Dealing with Units table advantages for units that replace nothing (abilities themselves were already working as intended). Ultimately decided to do this by hand because automation would have been sloppy.

更新于:2021 年 4 月 3 日 下午 12:56

Implemented a bespoke fix for Immortals. Part of doing this requires giving units to which Immortals upgrade a base ranged strength of 1. You'll see this in the UI for those units, in addition to a greyed-out ranged attack option, but it won't be available until they're actually given a range higher than zero, which the mod does if the unit has been upgraded from an Immortal.