Squad
Hawks Layer Pack [Vanilla] [231MB] [v9.0.4]
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更新于:2022 年 6 月 26 日 下午 12:24

3.0 Ready - USMC has arrived

DOF Mod Integration
* With the help of BaronVonBoyce, a bunch of HLP Layers now feature DOF. DOF mod download required to run these layers!
All DOF layers are prefixed with HLP_DOF_ to help avoid mistakes. Layers will not load until DOF is updated to 3.0

* HLP_DOF_Yehorivka_Invasion_v1 - same as HLP Yeho v1, but with DOF attacking and RU+MIL Defending
* HLP_DOF_Belaya_RAAS_v1_DOF_RU - DOF faction setups
* HLP_DOF_Gorodok_RAAS_v1_DOF_RU - slightly asymmetrical setup
* HLP_DOF_Gorodok_RAAS_v2_DOF_RU - DOF faction setups
* HLP_DOF_Yehorivka_RAAS_v1_DOF_RU - DOF faction setups
* HLP_DOF_Yehorivka_RAAS_v2_DOF_RU - DOF faction setups

New regular HLP Layers
* HLP_Chora_RAAS_v2 - New main setup, 3 faction variations - HV RAAS
GB v MEA (base)
CAF v MEA (logar raas v2 low logi setup)
MEA v RU (custom infantry focus)
USMC v MEA (custom infantry focus)
USMC v AUS (custom low-logi setup)

* HLP_BlackCoast_RAAS_v1 - v1 main setup - GRAAS, 7 caps, daytime lighting
USMC v RU (base)
AUS v RU (mechanized)
CAF v RU (infantry focus)
USMC v AUS (mechanized)
GB v RU (armoured)


New Layer Variations
* HLP_Fallujah_RAAS_v2_USMC_US (custom mechanized)
* HLP_Skorpo_RAAS_v2_USMC_MIL (combined arms, asymmetrical player count)
* HLP_Kamdesh_RAAS_v1_USMC_RU (mechanized, no helipads)
* HLP_Fallujah_RAAS_v1_USMC_MEA (custom low-logi setup)

Changes
* Removed Mortars from Small Map Infantry generic faction setups
* Fixed some ticket counts on some layers
* Added some M16 USMC kits to the Chora Invasion v1 Coalition Layer
* Replaced CAF Blackhawk with Griffon where appropriate

更新于:2022 年 6 月 14 日 下午 5:41

New Layers
* HLP_GooseBay_RAAS_v3_CAF_AUS => Mechanized
* HLP_Chora_PAAS_v1 => Parallel AAS with two mid points, CAF Logar (no logi) faction setup at TT's request

Invasion Changes
* Increase invasion staging time to 3m
* Added a midpoint defender spawn for the first 5 minutes of the game. It will have a few lighter vehicles to get to the front earlier, depending on the layer may also have a logi
* Increased first point "base" spawn duration to 5 minutes, so will last 2 minutes after staging ends


Lashkar Invasion v2
* Changed to rainstorm lighting

更新于:2022 年 5 月 25 日 下午 8:05

Fixes
* Fixed vanilla CAF faction setups on all layers they were used
* Fixed map border on Lashkar Invasion v2

Layer Changes
* Mutaha Invasion v1
* Changed lighting from sandstorm to dusty dusk
* Removed MBT from US
* Added Stryker M240 to US
* Moved RUS (defender) main
* Adjusted final capture point cluster
* Added Mi8 to RUS

* Fallujah RAAS v2
* Removed island Gas Station cap point. It may return when vehicles can cross water

General Changes
* Added 1 extra logi to defenders on all Invasion layers
* Reduced staging time on Invasion to 2 minutes (keep in mind both teams are staging locked), this is to reduce downtime for both teams

更新于:2022 年 5 月 18 日 下午 6:12

v2.16 Update

- Added hellcannons to ins faction setups
- Removed ATGMs on select invasion layers where they are too oppressive
- Removed emplaced mortars on select layers where too oppressive, replaced with Mortar Techi where possible
- Added new CAF vehicles to several layers
- Crossing fingers Anvil works again

更新于:2022 年 5 月 14 日 下午 12:20

* Updated faction balance on a bunch of layers

更新于:2022 年 5 月 9 日 下午 6:35

Global Changes
* All RAAS INS/MIL layers have been adjusted from 60v40 => 56v44, bringing the team difference from 20=>12
* Most RAAS INS/MIL layers have had the UB-32 truck removed


New Layers
* HLP_AlBasrah_RAAS_v1 => 5 cap, "even" capture points, No helicopters
* HLP_AlBasrah_RAAS_v1_AUS_MEA => Mechanized
* HLP_AlBasrah_RAAS_v1_GB_INS => Armoured setup, asymmetrical player counts
* HLP_AlBasrah_RAAS_v1_CAF_INS => Mechanized setup, asymmetrical player counts

更新于:2022 年 4 月 26 日 下午 7:22

Layer Changes
* Fixed Spawner issues on Belaya RAAS v2
* Removed "Frontline" TC Layers (performance issues)
* Rebalanced all 60v40 layer factions, generally weaker vehicles than before for INS/MIL, and less ticket advantage on RAAS
* Fixed spawner issues and adjusted vehicle balance for Kokan Invasion v1
* Changed to mechanized setup on Manic v1 CAF v AUS

New Layers
* HLP_FoolsRoad_RAAS_v1_AUS_RU => Infantry focus
* HLP_Kohat_RAAS_v1_CAF_RU => Infantry focus
* HLP_Belaya_RAAS_v2_MIL_RU => Combined arms, 60v40
* HLP_Gorodok_RAAS_v2_AUS_RU => Combined Arms
* HLP_Skorpo_RAAS_v2_AUS_RU => Combined Arms
* HLP_GooseBay_RAAS_v3 => US v RU Combined Arms, SW to NE, 5 cap

更新于:2022 年 4 月 18 日 下午 3:33

* Fixed ammo spawner on Belaya v2

更新于:2022 年 4 月 18 日 下午 2:28

Global Changes
* All INS setups have the MIL observation tower because why not. Conventional factions have shown their power and
locking that out of INS just feels unfair
* "Small TC/Frontline" mode, reduced minimum to cap to 2

New Layers
* HLP_Lashkar_Invasion_v2 => Eastern route, same mains as v1, AUS v INS
* HLP_Fallujah_RAAS_v2_AUS_MEA => AUS v MEA motorized w helis
* HLP_Fallujah_TC_v1 => "Frontlines" mode, US v MEA
* HLP_Yehorivka_TC_v1 => Frontlines mode, US v RU
* HLP_Gorodok_RAAS_v1_GB_RU => GB v RU, helis on delays (AAS setup)
* HLP_Manic_RAAS_v1_CAF_AUS => CAF v AUS, light infantry w helis on rolling delay
* HLP_Belaya_RAAS_v2 => CAF v RU, n shaped layer with shortcuts, Spring lighting
* HLP_Belaya_RAAS_v2_AUS_RU => AUS v RU combined arms, 2x heli, 1x mbt

更新于:2022 年 4 月 14 日 下午 6:10

New Layer
* HLP_Chora_TC_v1 => Super small capture zones with very fast capture time, will be like a frontline mode

Fixes
* MEA on Mutaha v1 now fixed