Squad
Hawks Layer Pack [Vanilla] [231MB] [v10.0]
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Обновление: 18 апр. 2022 г. в 14:28

Global Changes
* All INS setups have the MIL observation tower because why not. Conventional factions have shown their power and
locking that out of INS just feels unfair
* "Small TC/Frontline" mode, reduced minimum to cap to 2

New Layers
* HLP_Lashkar_Invasion_v2 => Eastern route, same mains as v1, AUS v INS
* HLP_Fallujah_RAAS_v2_AUS_MEA => AUS v MEA motorized w helis
* HLP_Fallujah_TC_v1 => "Frontlines" mode, US v MEA
* HLP_Yehorivka_TC_v1 => Frontlines mode, US v RU
* HLP_Gorodok_RAAS_v1_GB_RU => GB v RU, helis on delays (AAS setup)
* HLP_Manic_RAAS_v1_CAF_AUS => CAF v AUS, light infantry w helis on rolling delay
* HLP_Belaya_RAAS_v2 => CAF v RU, n shaped layer with shortcuts, Spring lighting
* HLP_Belaya_RAAS_v2_AUS_RU => AUS v RU combined arms, 2x heli, 1x mbt

Обновление: 14 апр. 2022 г. в 18:10

New Layer
* HLP_Chora_TC_v1 => Super small capture zones with very fast capture time, will be like a frontline mode

Fixes
* MEA on Mutaha v1 now fixed

Обновление: 13 апр. 2022 г. в 15:17

* Small fixes for a few layers

Обновление: 13 апр. 2022 г. в 12:19

THE AUSTRALIANS HAVE ARRIVED

Layer Fixes
* HLP_Kokan_RAAS_v1_CAF_INS had the 60v40 on the wrong team
* Maybe anvil lighting works now?
* Maybe yeho v1/v4/invasion v1 is proper shadow brightness now?

Layer Changes
* Swapped GB for AUS on Yeho Light Layer (HLP_Yehorivka_RAAS_v1_AUS_RU)
* Added AUS kits to ISAF on Chora Invasion v1
* Anvil RAAS v1 vanilla factions switch to AUS v MEA
* Lashkar RAAS v3 switched to Sunset lighting from cancer sand storm, vanilla factions switched to AUS
* Anvil Invasion changed to MEA v AUS
* Adjusted HLP Skorpo RAAS v1 vanilla factions to use something more reasonable (still CAF v RU), reduced to 300 tix per side

New Layers
* HLP_LashkarValley_RAAS_v2_AUS_RU => Light vehicle layer
* HLP_Sumari_RAAS_v1_AUS_MEA => Light infantry
* HLP_Mutaha_RAAS_v1_AUS_MEA => Combined arms
* HLP_Mutaha_RAAS_v2_AUS_INS => Combined arms, 40v60
* HLP_Mutaha_RAAS_v2_AUS_MEA => Combined arms
* HLP_Kokan_RAAS_v1_AUS_MEA => Light infantry
* HLP_Kokan_Invasion_v1 => AUS v INS, mostly light vehicles, one M1A1 for AUS, daytime lighting. Similar to vanilla v1, but better point layout to prevent the awful maincamp on rollout

Обновление: 6 апр. 2022 г. в 17:18

Layer Changes
* Added new flag layouts to HLP_Gorodok_AAS_v1
* Removed HLP_Kohat_TC_v1 due to just being bad and slightly broken
* Slightly reduced fog level in HLP_Skorpo_RAAS_v1 to be closer to pre-2.12 levels

New Layers
* HLP_Kamdesh_RAAS_v1_GB_INS => 40v60, heavy armour focus
* HLP_Gorodok_RAAS_v1_CAF_RU => Infantry focus
* HLP_LashkarValley_RAAS_v2 => Highly variable U shaped layer, night lighting, US v MEA
* HLP_LashkarValley_RAAS_v2_CAF_RU => Infantry focus
* HLP_LashkarValley_RAAS_v3 => v2 but sandstorm instead of night, CAF v RU (vanilla)

Обновление: 30 мар. 2022 г. в 17:11

Fixes:
* HLP_Kohat_TC_v1 => Fixed hexes being up in the sky
* Changed pre-spawned FV432 in invasion to LPPV, because FV432s werent showing up

Changes:
* Yeho Seed now US v RU, respawn timers removed
* AlBasrah_Invasion_v1, removed T-62, added BTR-80, small capture point changes. US gets M1A2 and M2A3 earlier
* Reduced starting tickets on Sumari RAAS v1 to 150 from 250

New Layers:
* HLP_Gorodok_AAS_v1_GB_RU
* HLP_Manic_TC_v1 => CAF v RU, no helis, lighter vics
* HLP_Fallujah_RAAS_v1_CAF_INS
* HLP_Kohat_RAAS_v1_MEA_INS
* HLP_GooseBay_PAAS_v1 => Center point split over airport
* HLP_GooseBay_PAAS_v1_GB_RU

Обновление: 23 мар. 2022 г. в 19:04

Updated display names of all layers that use faction variations to include it to help with admin setting maps

Layer Changes
* All Invasion layers have a forward light vehicle on first point that doesnt respawn
* Slightly brightened shadows on Yeho Dark Sunset lighting
* Slightly brightened shadows on Yeho Low Fog Sunrise lighting
* Fixed main protection zone on HLP_Yehorivka_RAAS_v4 and v3 and variants

New Layers
* HLP_Gorodok_AAS_v1 => Two layouts, vanilla AAS v1 factions
* HLP_Gorodok_AAS_v1_GB_MIL => GB v MIL loadout, 40v60, helis on no delay for GB, same faction loadout as RAAS v2

Обновление: 16 мар. 2022 г. в 19:22

New Layers
* HLP_Yehorivka_Seed_v1 => A standard OWI seeding layer around the airfield. Bunch of added assets. CAF v RU. Unfortunately, due to modding limitations the map border does not work. I cheated with restriction zones though, so itll still lock players in.

Layer Changes
* Reduced ticket counts on "very light" vehicle layers (Yeho, Skorpo, Goose GB v RU layers)
* Adjusted Yeho custom sunset lighting (RAAS v4, Invasion v1) to have more GI to reduce black voids in shadows, it is still definitely a dark layer though
* HLP_Yehorivka_RAAS_v4_MIL_RU => Adjusted MIL vehicle balance
* HLP_Chora_Invasion_v1 => Fixed some INS assets
* HLP_GooseBay_RAAS_v1 => Rebalanced flag layout slightly to remove some potential large jumps

Обновление: 9 мар. 2022 г. в 16:17

Fixes
* Added MBT spawners to Mutaha RAAS v2

Layer Changes
* HLP_Mutaha_RAAS_v2_MEA_INS => Adjusted vehicle balance
* HLP_Chora_RAAS_v1_CAF_INS => Adjusted vehicle balance
* HLP_Yehorivka_RAAS_v4_MIL_RU => Reduced MIL starting tickets to only +50 over RU, adjusted vehicle balance
* HLP_Gorodok_RAAS_v2_GB_MIL => Adjusted vehicle balance
* HLP_FoolsRoad_TC_v1 => Adjusted capture hexes to be over more "fun" areas

New Layers
* HLP_Kokan_RAAS_v1_CAF_INS
* HLP_GooseBay_RAAS_v2_CAF_MIL
* HLP_Skorpo_RAAS_v2_GB_MIL

Обновление: 6 мар. 2022 г. в 6:07

* FIxed broken Goro v2 MIL reference