Squad
Hawks Layer Pack [Vanilla] [231MB] [v10.0]
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Frissítés: 2023. jan. 26. @ 18:26

General Changes
* Standardized all layers to have a max flight ceiling of 300m (some are still lower)
* Minor generic faction balance changes

Layer Changes
* Changed Yehorivka Seed v1 to use vanilla factions to prevent running man, and reduced tickets to 100
* Removed top deck spawn on USS Essex on Skorpo Invasion v1
* Added ammo crates on USS Essex on Skorpo Invasion v1
* Rebalanced some points on Goro RAAS v1 and Kohat RAAS v2
* Changed lighting on Black Coast v2 to "FoggyDay" from Invasion v1/Invasion v4. Sunset had really bad performance
* Goose v2 missing motorcycle spawners on team 2
* Fixed deployable issues on Tallil Invasion v1

Frissítés: 2023. jan. 15. @ 16:15

* Fixed heli spawner on Kohat RAAS v1
* Fixed missing MBT spawner on Mutaha Invasion v1

Frissítés: 2023. jan. 15. @ 15:43

New Layers
* HLP_Tallil_Invasion_v1 => RU v MEA, standard HLP setup. 5 Capture points semi-random, moonlit lighting, helis for attackers, MBTs on delay (10m for attackers, 30m for defenders), Emplaced ATGMs disabled for attackers

General Changes
* Misc vehicle balance changes

Layer Changes
* Added resupply points to west side of the map for defenders on Mutaha Invasion v1
* Reduce flight ceiling on Manic RAAS v1 from 500m to 400m
* Slightly reduced the size of the airport capture point on Albasrah Invasion v1 to not include the northern hangars, but still the airfield
* Rebalanced points on Albasrah Invasion v1 to avoid bouncing in and out of the city and a more natural flow
* Increased ammo and build on Yehorivka Seed v1
* Added more tickets to defenders on all invasion layers
* Tightened final cap size on Chora Invasion v1 to actually be within the compound
* Rebalanced points on Kohat Invasion v1
* Slightly adjusted water on Belaya Flooded


Fixes
* Adjusted spawnpoint on Narva RAAS v1 to avoid spawning outside of staging zone
* Fixed mismapped HLP_Yehorivka_RAAS_v1_GB_PLA/US_GB
* Missing staging phase around forward spawn on Yeho Invasion

Frissítés: 2023. jan. 5. @ 17:46

New Layers
* HLP_Kohat_Invasion_v1_PLA and HLP_Kohat_Invasion_v1_RU
- A semi-random invasion layer with PLA/RU invading against Insurgents
- 4 caps, standard HLP setup with staging phase and forward spawns
- Emplaced ATGMs disabled for PLA and RU. INS has 1x Delayed T62 (15m) and 4x Delayed UB-32 Technicals (30m)

* HLP_Belaya_RAAS_v1_Flooded, with Gabukay and Nikola under kneedeep-ish water
Vanilla => RAAS v1 setup
AUS_RU => AUS vs Russia Combined arms template

* HLP_Logar_AAS_v1, day lighting, 250 base tickets on all layers, 1 AAS layout (for now)
Vanilla => USA vs PLA
_GB_RU => GB vs Russia, Motorized infantry with some heavier guns for logar
_MEA_PLA => MEA vs PLA, infantry setup with mortars disabled
_USMC_MEA => USMC vs MEA, infantry low-logi (1x logi on delay) setup with 1 heavier vehicle

New Layer Variations
* HLP_Manic_RAAS_v1_USMC_PLA => USMC vs PLA, combined arms
* HLP_Manic_RAAS_v1_GB_MIL => GB v MIL, motorized no heli, 44v56

Layer Changes
* Adjusted initial spawn location of Airport defenders on Basrah Invasion v1
* Removed snowmen and christmas trees from all layers
* Added 1x ASLAV after 10m to AUS on Kokan Invasion Flooded
* Adjusted vehicle balance on motorized GB and RU setups
* Added precapped flags for a layout on Goro AAS v1
* Misc vehicle balance changes across most unconventional factions in RAAS layers
* Removed extra starting tickets from all unconventional factions in RAAS layers (Except Kohat)

Frissítés: 2022. dec. 20. @ 16:41

Layer Changes
* Adjusted capture radiuses on Albasrah Invasion v1 to be more defender-biased
* Changed lighting on Albasrah Invasion v1 to Dusty from Night
* Slightly decreased depth of water on Kokan Invasion Flooded, hopefully fixing the placement problems
* Increased starting tickets to 300 on Narva v1 PLA v RU


Fixes
* Changed lighting on Goose v3 and Belaya v2 to vanilla lighting, no more springtime, it was bugged
* Fixed lighting for real on Chora v2
* Adjusted forward spawn on VPC for Basrah Invasion

Frissítés: 2022. dec. 15. @ 16:38

Its Christmas!
* Added holiday themed deployables to a bunch of factions across a variety of maps (not all)

New Layers:
* Kohat_RAAS_v2_PLA_RU => Combined arms
* Yehorivka_RAAS_v1_GB_PLA => Mechanized vs Combined arms

Layer Changes:
* PLA on Yeho Invasion v1 +2 CSK-89 Jeeps
* Added atmospheric fog to Belaya Spring lighting (used on Belaya v2, Goro v3, Goose v3)
* Added another layout to Gorodok AAS v1

Fixes:
* Fixed lighting on Chora RAAS v2 layers

Frissítés: 2022. dec. 7. @ 18:48

Misc weird fixes

Frissítés: 2022. dec. 7. @ 16:04

China Has Arrived!
PLA has been added to the following HLP gameplay layers:
AlBasrah RAAS v1 vs Insurgents
Belaya RAAS v1 vs Russia
Black Coast RAAS v1 vs Australia
Chora RAAS v1 vs Canada
Chora RAAS v2 vs MEA
Fallujah RAAS v1 vs USMC
Fallujah RAAS v2 vs Insurgents
Fools Road RAAS v1 vs Russia
Goose Bay RAAS v3 vs Canada
Gorodok RAAS v2 vs Britain
Gorodok RAAS v3 (Day+Night) vs Russia and MIL
Harju RAAS v1 vs Militia and USA
Kohat RAAS v1 vs MEA and Insurgents
Lashkar Invasion v1
Mutaha RAAS v1 vs MEA
Mutaha Invasion v1
Skorpo RAAS v1 (default changed to USA v PLA)
Yehorivka Invasion v1

Fixes
* Fixed staging phase for USMC Carrier on Skorpo Invasion v1

Layer Changes
* Added 50 tickets to defenders (550 => 600) to USA on AlBasrah Invasion v1
* Moved Novo Ridgeline to Bog Camp cluster on Yeho RAAS v3, was on Novo cluster causing weird issues
* Added more cluster connections to Marine Refuelling on Harju RAAS v1
* Reduced FOB Exclusion Radius down to "Small" (300m) on AlBasrah RAAS v1
* Added some more ANY type spawners to Team 1 main in Albasrah RAAS v1

Frissítés: 2022. nov. 20. @ 13:28

General Changes
* All layers that have alternate mains, or forward resupply points now have a detached flag to show where they are and for what team
* Removed all DOF layers

Layer Changes
* Fixed cluster issues on Narva v1
* Fixed cluster issues on Yeho v4
* Moved map camera location on Yeho v4
* Moved map camera location on Goose v1
* Changed lighting on Goose v2 Night to be a less deep fried skybox
* Rebalanced clusters on Black Coast v2/Night
* Rebalanced clusters on Belaya v2
* Rebalanced clusters on Harju v1
* Renamed duplicate capture names on Goose Bay v1/v2/v3
* Fix attempt on helicopter spawns on Yeho RAAS v1 + v2, Goose RAAS v3, and Black Coast RAAS v2/Night, Mutaha RAAS v2
* Fix staging phase issue on halfway-spawn on Lashkar v2
* Add pre-placed FOBs (no HAB) with 20k build + 10k ammo for both teams on Yeho Seed

Layer Balance Changes
* Change MATV to HUMV on Fallujah v2 for USMC
* Added 1xBTR80 to RU on Gorodok v1
* Removed Mortars, ATGMs and HABs as buildables for Yeho Seed

Frissítés: 2022. nov. 10. @ 17:31

Layer Changes
* Added helipad on HLP Harju RAAS v1
* Updated spawners on Goose Bay RAAS v2/night

New Layers
* Added new faction setups to Harju RAAS v1
AUS v RU, combined arms w boats
CAF v MIL, mechanized, 44 v 56
MIL v RU, combined arms, 56 v 44
US v GB, air assault w boats