Space Engineers

Space Engineers

Configurable Parameters
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Actualizare: 19 mart. 2022 @ 6:16

Changed: Spotlight and Searchlight default lighting range (the initial value of the range slider, after you have built the block) value is now set to the specified maximum value.

Actualizare: 12 mart. 2022 @ 1:42

Changed: Smallgrid spotlight settings now affect the "OffsetSpotlight" from the Wasteland DLC as well.

Actualizare: 7 mart. 2022 @ 9:24

Changed: Audio slider max volume now takes the value of the default volume, if the default value is greater than 1.0*
Added audio volume options:
- Wind Turbine
- Hydrogen Engine

* This is the case for the newly added option "Wind Turbine". It has a default value of 1.5 (or 150 %). So the slider range is 0.0 to 1.5. My guess is, that higher values than 1 are used to exceed the default maximum distance, where you can still hear the sound or maybe it is just scaled louder internally, if the audio source is rather quiet.

Actualizare: 4 mart. 2022 @ 9:19

Added an option to define the operational power consumption for smallgrid and largegrid O2/H2 Generators:

The energy breakeven point is at 1.0 (MW) for 100 L/s (smallgrid) and 5.0 (MW) for 500 L/s (largegrid), which means:
• values below 1.0 / 5.0 MW: Less power is needed to generate hydrogen than produced by Hydrogen Engines.
• value at 1.0 / 5.0 MW: The hydrogen generation requires as much power as produced by Hydrogen Engines.
• values above 1.0 / 5.0 MW: More power is needed to generate hydrogen than produced by Hydrogen Engines.

My gameplay recommendation: Use the value at the breakeven point, so you cannot use Ice as an easy, (almost) unlimited and free energy source. You can still use hydrogen to power your engines and ships normally, but generating the hydrogen in the first place requires an actual facility with its own power generation.

Actualizare: 27 febr. 2022 @ 12:15

Updated the RichHudFramework.Client to the latest version 1.2.3.0.
Now I am able to use the added tooltip functionality, so I added several tooltips to almost every UI input element.

Actualizare: 18 febr. 2022 @ 7:58

Splitted economy reputation multipliers from 2 into 3 tiles for better readability.

Actualizare: 12 febr. 2022 @ 5:38

- All default audio volumes are now rounded to 2 decimal places to match the precision of the audio volume sliders. Now every slider should have a default position, even though the default value is something ridiculous like 0.3055007 (why Keen??)
- Added CryoChamber In/Out audio volumes.

Actualizare: 11 febr. 2022 @ 14:39

Fixed battery slider value parsing.

Actualizare: 6 febr. 2022 @ 3:41

Added "Spotlights" to the block category allowing you to configure:
- maximum lighting range
- maximum lighting intensity
- required input power
individually for the small and/or largegrid spotlight.

This should remove the need for High-power Spotlight, which adds two extra spotlight blocks (small & largegrid) with the only difference being slightly tweaked parameters. While the idea of this mod is great and I used it for a long time myself, having extra blocks is problematic when working with blueprints (either your own ones or when uploading it to the workshop), because it creates an unnecessary mod dependency for what should basically be a vanilla block. In addition you can fully customize the parameters now.

Actualizare: 4 febr. 2022 @ 5:05

Added new "Weapons" category, so far with:

• Searchlight Settings
Define the maximum targeting range, lighting range and intensity individually for small & large searchlights. Option to use a clear overlay when directly controlling the searchlight (if you are using it like a camera).