Space Engineers

Space Engineers

Configurable Parameters
Viser 41–45 av 45 bidrag
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Oppdatering: 1. apr. 2021 @ 13.37

- Added Economy tab
=> NPC Station Stores update rate
=> NPC Station Offer Amount Multiplier
=> NPC Station Order Amount Multiplier
=> NPC Station Acquisition Contract Amount Multiplier
- Added an option to ignore the jetpack settings in creative mode (useful, if you branch off your savegame to test something in creative mode)

Oppdatering: 24. mars 2021 @ 12.03

- Added support for custom ores from DNSK
- Added settings to show/hide the visual edges on light and/or heavy armor blocks
- Added settings for ore spawning from meteorites
- Added settings for ore richness / density (amount of ore mined from a certain amount of voxel volume)
- Added settings for ore spawning probability within asteroid for each ore type
- Added support for custom character models from Male character variety and Female character variety.

Oppdatering: 15. mars 2021 @ 9.54

- Added support for AQD - Armor Expansion: These custom armor shapes are now affected as well. Note: As of 2021-03-15 they do not have a derformation model associated to them. So even if you configure a deformationRatio > 0, you won't see actual graphical deformation for these custom armor shapes.

Oppdatering: 13. mars 2021 @ 5.43

- Added thumb.jpg
- Changed naming: "VoxelMaterial" to "Ores"

Oppdatering: 12. mars 2021 @ 12.04

Initial release with support for the following parameters:

- Maximum Speed for small and large grids
- Missile Speed (Initial and Target Speed)
- Small/Large Ore Detector Scanning Range
- Light/Heavy Armor Resistance and Deformation Ratio (can be applied to all shapes as well)
- Jetpack effectiveness (limits the usage of character (female+male) Jetpacks to "Space" (0.00g) or "Moon" (0.25g))
- Asteroid Ore Spawning (select which ores can spawn in asteroids; can be used alongside "Procedurally Generated Ore" to override "Scarce Resources")