RimWorld

RimWorld

Pawns Use Fire Extinguishers
Ergebnisse 1–10 von 47
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Update: 17. Jan. 2023 um 13:09

[Auto-generated text]: Update on 1/17/2023 4:09:06 PM.

- Multiple people can now shoot the same fire
- Added a toil to check for fire extinguisher equipment, in an attempt to fix a rare issue
- Minor optimizations & fixes

Update: 20. Dez. 2022 um 10:15

[Auto-generated text]: Update on 12/20/2022 1:15:03 PM.

- Code cleanup & very minor weapon re-equipment optimization

Update: 6. Nov. 2022 um 14:32

[Auto-generated text]: Update on 11/6/2022 5:32:18 PM.

- Moved from parsing individual weapon definition names to damage definition names, meaning many more fire extinguishers will likely be compatible without updates to the mod.

Update: 22. Okt. 2022 um 1:06

[Auto-generated text]: Update on 10/22/2022 3:06:16 AM.

- Recompile for 1.4 stable

Update: 13. Okt. 2022 um 4:48

[Auto-generated text]: Update on 10/13/2022 7:48:22 AM.

- Harmony patch fix for 1.4

Update: 12. Okt. 2022 um 2:10

[Auto-generated text]: Update on 10/12/2022 5:10:10 AM.

- Added a version for 1.4 prerelease
- Dependency updates
- Minor refactoring

Update: 30. Mai 2022 um 6:51

[Auto-generated text]: Update on 5/30/2022 8:51:57 AM.

- Minor refactoring
- Pawns incapable of violence are no longer strictly prohibited from the job, and instead also check whether or not their fire extinguisher is "ranged" (this means Ben Lubar's VWE tool patch will now be utilized by the mod)

Update: 7. Feb. 2022 um 20:12

[Auto-generated text]: Update on 2/7/2022 11:12:21 PM.

- Updated Harmony to 2.2.0
- Code cleanup

Update: 13. Dez. 2021 um 10:25

[Auto-generated text]: Update on 12/13/2021 1:25:54 PM.

- Updated Krafs.RimWorld.Ref to 1.3.3200

Update: 30. Sep. 2021 um 12:58

[Auto-generated text]: Update on 9/30/2021 3:58:26 PM.

Updated dependencies