Tabletop Simulator

Tabletop Simulator

Dungeon Room Maker
Visar 1–10 av 28 poster
< 1  2  3 >
Uppdatering: 9 apr, 2021 @ 21:58

Add full height collider pieces for wall, column, and closed door.

Uppdatering: 13 feb, 2021 @ 9:47

Get better in tune with my grid spirit. The tiles now properly align to the grid again at any grid size (hopefully).

Uppdatering: 11 feb, 2021 @ 22:35

Fix problems with grid sizes other than 1.0

Uppdatering: 21 jan, 2021 @ 22:54

Fixed a bug where every once in a while the bounds (Normalized) of a 2.0x2.0 tile can be 2.0000000001 instead

Uppdatering: 21 jan, 2021 @ 16:41

Added doors!!!

Uppdatering: 19 jan, 2021 @ 21:18

Handle an edge case where a floor could be flipped and still snap to the floor point, resulting in upside down room geometry.

Uppdatering: 19 jan, 2021 @ 20:23

Name the secret doors so the state will have a name in the state menu.

Uppdatering: 19 jan, 2021 @ 20:13

Slightly increase size of room when converting from feet to tiles to avoid issues with floats and floor(). Add notes on reducing save file sizes for finished rooms.

Uppdatering: 18 jan, 2021 @ 23:21

Added secret doors and refactored a number of items to allow for future expansion of the available tiles.

Uppdatering: 18 jan, 2021 @ 17:52

Fix a bug where rotated floor tiles would cause the walls to be placed in the wrong locations. Snap points now ensure the correct orientation of the floor tile.