Total War: WARHAMMER II
Population Mechanic
Показані результати 1–10 із 101
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Оновлено: 16 січ. 2022 о 13:40

-fixed turning off supplies forcing armies to tired state

Оновлено: 16 листоп. 2021 о 8:16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Оновлено: 14 листоп. 2021 о 8:40

Оновлено: 13 листоп. 2021 о 20:50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Оновлено: 11 жовт. 2021 о 11:50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Оновлено: 5 жовт. 2021 о 3:45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Оновлено: 11 верес. 2021 о 14:28

Оновлено: 11 верес. 2021 о 13:24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Оновлено: 3 верес. 2021 о 11:28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Оновлено: 14 серп. 2021 о 14:53

-fixed a possible divide by zero on populations