Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
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Aggiornamento: 16 gen 2022, 13:40

-fixed turning off supplies forcing armies to tired state

Aggiornamento: 16 nov 2021, 8:16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Aggiornamento: 14 nov 2021, 8:40

Aggiornamento: 13 nov 2021, 20:50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Aggiornamento: 11 ott 2021, 11:50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Aggiornamento: 5 ott 2021, 3:45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Aggiornamento: 11 set 2021, 14:28

Aggiornamento: 11 set 2021, 13:24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Aggiornamento: 3 set 2021, 11:28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Aggiornamento: 14 ago 2021, 14:53

-fixed a possible divide by zero on populations