Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
กำลังแสดง 1-10 จาก 101 รายการ
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อัปเดต: 16 ม.ค. 2022 @ 1: 40pm

-fixed turning off supplies forcing armies to tired state

อัปเดต: 16 พ.ย. 2021 @ 8: 16am

-skarsnik military building now provides troops
-massif orcal main building chain provides food

อัปเดต: 14 พ.ย. 2021 @ 8: 40am

อัปเดต: 13 พ.ย. 2021 @ 8: 50pm

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

อัปเดต: 11 ต.ค. 2021 @ 11: 50am

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

อัปเดต: 5 ต.ค. 2021 @ 3: 45am

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

อัปเดต: 11 ก.ย. 2021 @ 2: 28pm

อัปเดต: 11 ก.ย. 2021 @ 1: 24pm

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

อัปเดต: 3 ก.ย. 2021 @ 11: 28am

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

อัปเดต: 14 ส.ค. 2021 @ 2: 53pm

-fixed a possible divide by zero on populations