Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
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更新于:2022 年 4 月 28 日 上午 9:45

SS06 - Behind Enemy Lines - reworked Razor 1 PILOT section for more thoroughness. Hopefully won't affect savegames.

更新于:2022 年 4 月 25 日 下午 3:55

SS06 Behind enemy lines
-Alarm now also triggers if barracks takes damage before comm tower.
-CCA units at comm tower, if they have pilot from barracks, will defend2() barracks, or attack player recy afterward.
-Razor 1 pilot added (back) in. Whatever vehicle he enters will be player commandable.

更新于:2022 年 3 月 12 日 下午 12:04

dw4, dw7 - AI artillery - now only one script line for spawn, since uses getposnear
ss05 - for second Simms (final charge) cinematic, added in enemy AI >150m from player before starting (hopefully ignoring scavs and pilots too).

更新于:2022 年 2 月 25 日 下午 8:41

ss14 united we stand - some terrain updates at base edge to prevent vehicles from driving off edge.

更新于:2022 年 2 月 19 日 上午 9:19

scripts - mission start fade in now longer, so hopefully will be seen, and not "snap" to mission

更新于:2022 年 2 月 1 日 下午 12:46

ss16 tap the core , ss17 ultimate quake: both missions added chance for AI Fury Colossus to receive plasma sphere weapon.

更新于:2022 年 1 月 30 日 下午 1:01

SS15 Strike at the Heart - increased chance of SAV or SAT being in a main attack group.

更新于:2022 年 1 月 26 日 下午 5:58

bd09 Capture Armory: 1 - raised player casualty count to 70 percent before mission considered unwinnable.
2- Removed snipability of all AIP units inside Armory vault.

更新于:2022 年 1 月 25 日 下午 7:07

dw14 Lifeline:
- changed west access ramp to permanent building so will remain if loading a savegame
- swapped in 4 stab towers over flash towers to ease player attacks

更新于:2022 年 1 月 24 日 上午 11:12

edit: Core Config - BD08 Silencers - Starting unit count changed to 5, 7, 9 based on difficulty level. Played on hard, and only lost 3 of 10 tanks, so was too easy after other mod changes.